IN GENERAL:
-- check for return values of *printf()
+- expand use of hardcoded_strings module(s)
-- be more strict and humble when allocating memory from the stack
+SERVER:
-- expand use of hardcoded_strings module(s)
+- handle case of actors hitting the map edge
BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-SERVER:
-
-- optimize too-slow AI / FOV algorithms
-
-- save confserver/world data in record and save file, too; handle them like god
- commands
-
CLIENT:
-- enable toggling of window borders
+- re-work unnecessary complex command / keybinding / server message mapping
+
+BUILD PROCESS:
-- make log scrollable
+- erlehmann's redo scripts are not OSX-compliant, see:
+ <https://github.com/plomlompom/plomrogue/issues/2>