self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id)
if self.changed:
self.turn += 1
+ # send_gamestate() can be rather expensive, due to among other reasons
+ # re-calculating each player's FOV, so don't send it out too often
if self.last_send_gamestate < \
datetime.datetime.now() -self.send_gamestate_interval:
self.send_gamestate()
write(f, 'GOD_THING_NAME %s %s' % (t.id_, quote(t.name)))
if t.type_ == 'Door' and t.blocking:
write(f, 'THING_DOOR_CLOSED %s' % t.id_)
+ if t.type_ == 'MusicPlayer':
+ write(f, 'THING_MUSICPLAYER_SETTINGS %s %s %s %s' %
+ (t.id_, int(t.playing), t.playlist_index, int(t.repeat)))
+ for item in t.playlist:
+ write(f, 'THING_MUSICPLAYER_PLAYLIST_ITEM %s %s %s' %
+ (t.id_, quote(item[0]), item[1]))
write(f, 'SPAWN_POINT %s %s' % (self.spawn_point[0],
self.spawn_point[1]))