<button id="consume"></button>
<button id="switch_to_command_thing"></button>
<button id="teleport"></button>
+ <button id="install"></button>
</td>
</tr>
<tr>
<li>drop thing: <input id="key_drop_thing" type="text" value="u" />
<li>open/close: <input id="key_door" type="text" value="D" />
<li>consume: <input id="key_consume" type="text" value="C" />
+<li>install: <input id="key_install" type="text" value="I" />
<li><input id="key_switch_to_take_thing" type="text" value="z" />
<li><input id="key_switch_to_chat" type="text" value="t" />
<li><input id="key_switch_to_play" type="text" value="p" />
'drop_thing': 'drop thing',
'door': 'open/close',
'consume': 'consume',
+ 'install': '(un-)install',
'toggle_map_mode': 'toggle map view',
'toggle_tile_draw': 'toggle protection character drawing',
'hex_move_upleft': 'up-left',
t.position = parser.parse_yx(tokens[1]);
t.type_ = tokens[2];
t.protection = tokens[3];
+ t.portable = parseInt(tokens[5]);
} else if (tokens[0] === 'THING_NAME') {
let t = game.get_thing(tokens[1], false);
if (t) {
tui.mode_take_thing.legal = game.tasks.includes('PICK_UP');
} else if (tokens[0] === 'THING_TYPE') {
game.thing_types[tokens[1]] = tokens[2]
+ } else if (tokens[0] === 'THING_CARRYING') {
+ let t = game.get_thing(tokens[1], false);
+ if (t) {
+ t.carrying = true;
+ };
+ } else if (tokens[0] === 'THING_INSTALLED') {
+ let t = game.get_thing(tokens[1], false);
+ if (t) {
+ t.installed = true;
+ };
} else if (tokens[0] === 'TERRAIN') {
game.terrains[tokens[1]] = tokens[2]
} else if (tokens[0] === 'MAP') {
'drop_thing': 'DROP',
'move': 'MOVE',
'door': 'DOOR',
+ 'install': 'INSTALL',
'command': 'COMMAND',
'consume': 'INTOXICATE',
},
this.mode_play.available_modes = ["chat", "study", "edit", "admin_enter",
"command_thing", "take_thing"]
this.mode_play.available_actions = ["move", "drop_thing",
- "teleport", "door", "consume"];
+ "teleport", "door", "consume", "install"];
this.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
this.mode_study.available_actions = ["toggle_map_mode", "move_explorer"];
this.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type",
} else if (this.mode.is_single_char_entry) {
this.show_help = true;
} else if (this.mode.name == 'take_thing') {
- this.log_msg("Things in reach for pick-up:");
+ this.log_msg("Portable things in reach for pick-up:");
const player = game.things[game.player_id];
const y = player.position[0]
const x = player.position[1]
const t = game.things[t_id];
if (select_range.includes(t.position[0].toString()
+ ':' + t.position[1].toString())
- && t != player && t.type_ != 'Player') {
+ && t.portable) {
this.selectables.push([t_id, t]);
}
};
if (used_positions.includes(t.position.toString())) {
meta_char = '+';
};
+ if (t.carrying) {
+ meta_char = '$';
+ }
map_lines_split[t.position[0]][t.position[1]] = symbol + meta_char;
used_positions.push(t.position.toString());
}
get_thing_info: function(t) {
const symbol = game.thing_types[t.type_];
let info = t.type_ + " / " + symbol;
- if (t.thing_char) {
- info += t.thing_char;
- };
- if (t.name_) {
- info += " (" + t.name_ + ")";
- }
+ if (t.thing_char) {
+ info += t.thing_char;
+ };
+ if (t.name_) {
+ info += " (" + t.name_ + ")";
+ }
+ if (t.installed) {
+ info += " / installed";
+ }
return info;
},
annotate: function(msg) {
server.send(["TASK:INTOXICATE"]);
} else if (event.key === tui.keys.door && tui.task_action_on('door')) {
server.send(["TASK:DOOR"]);
+ } else if (event.key === tui.keys.install && tui.task_action_on('install')) {
+ server.send(["TASK:INSTALL"]);
} else if (event.key in tui.movement_keys && tui.task_action_on('move')) {
server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
} else if (event.key === tui.keys.teleport) {
document.getElementById("consume").onclick = function() {
server.send(['TASK:INTOXICATE']);
};
+document.getElementById("install").onclick = function() {
+ server.send(['TASK:INSTALL']);
+};
document.getElementById("teleport").onclick = function() {
game.teleport();
};