<h3>for mouse players</h3>
<table style="float: left">
<tr>
- <td><button id="move_upleft">up-left</button></td>
- <td><button id="move_up">up</button></td>
+ <td style="text-align: right"><button id="move_upleft">up-left</button></td>
+ <td style="text-align: center"><button id="move_up">up</button></td>
<td><button id="move_upright">up-right</button></td>
</tr>
<tr>
- <td><button id="move_left">left</button></td>
- <td>MOVE</td>
+ <td style="text-align: right;"><button id="move_left">left</button></td>
+ <td stlye="text-align: center;">move</td>
<td><button id="move_right">right</button></td>
</tr>
<tr>
<td><button id="move_downleft">down-left</button></td>
- <td><button id="move_down">down</button></td>
+ <td style="text-align: center"><button id="move_down">down</button></td>
<td><button id="move_downright">down-right</button></td>
</tr>
</table>
}
document.getElementById("help").disabled = false;
if (this.mode.name == 'play' || this.mode.name == 'study' || this.mode.name == 'control_tile_draw') {
- document.getElementById("move_left").disabled = false;
- document.getElementById("move_right").disabled = false;
- if (game.map_geometry == 'Hex') {
- document.getElementById("move_upleft").disabled = false;
- document.getElementById("move_upright").disabled = false;
- document.getElementById("move_downleft").disabled = false;
- document.getElementById("move_downright").disabled = false;
- } else {
- document.getElementById("move_up").disabled = false;
- document.getElementById("move_down").disabled = false;
+ for (const move_key of document.querySelectorAll('[id^="move_"]')) {
+ move_key.disabled = false;
}
}
if (!this.mode.is_intro && this.mode.name != 'play') {