keypad(screen, TRUE);
raw();
struct WinMeta win_meta = init_win_meta(screen);
-
struct Win win_keys = init_window(&win_meta, "Keys", &world, draw_keys_window);
struct Win win_map = init_window(&win_meta, "Map", &world, draw_map);
struct Win win_info = init_window(&win_meta, "Info", &world, draw_info);