decrement_lifepoints(t)
+def eat_vs_hunger_threshold(thingtype):
+ """Return satiation cost of eating for type. Good food for it must be >."""
+ hunger_unit = hunger_per_turn(thingtype)
+ try:
+ actiontype = next(taid for taid in world_db["ThingActions"] if
+ world_db["ThingActions"][taid]["TA_NAME"] == "use")
+ except StopIteration:
+ return 0
+ return world_db["ThingActions"][actiontype]["TA_EFFORT"] * hunger_unit
+
+
def set_world_inactive():
"""Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
from server.io import safely_remove_worldstate_file