decrement_lifepoints(t)
+def eat_vs_hunger_threshold(thingtype):
+ """Return satiation cost of eating for type. Good food for it must be >."""
+ hunger_unit = hunger_per_turn(thingtype)
+ try:
+ actiontype = next(taid for taid in world_db["ThingActions"] if
+ world_db["ThingActions"][taid]["TA_NAME"] == "use")
+ except StopIteration:
+ return 0
+ return world_db["ThingActions"][actiontype]["TA_EFFORT"] * hunger_unit
+
+
def set_world_inactive():
"""Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
from server.io import safely_remove_worldstate_file
id = 0
while world_db["Things"][0]["T_LIFEPOINTS"]:
proliferable_map = world_db["MAP"][:]
- for id in [id for id in world_db["Things"]
- if not world_db["Things"][id]["carried"]]:
- y = world_db["Things"][id]["T_POSY"]
- x = world_db["Things"][id]["T_POSX"]
+ for tid in [tid for tid in world_db["Things"]
+ if not world_db["Things"][tid]["carried"]]:
+ y = world_db["Things"][tid]["T_POSY"]
+ x = world_db["Things"][tid]["T_POSX"]
proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord('X')
for id in [id for id in world_db["Things"]]: # Only what's from start!
if not id in world_db["Things"] or \