from server.config.world_data import world_db
from server.io import log
-from server.utils import rand, libpr, c_pointer_to_bytearray
+from server.utils import rand, libpr
from server.utils import id_setter
-def thingproliferation(t, prol_map):
- """To chance of 1/TT_PROLIFERATE, create t offspring in open neighbor cell.
-
- Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
- marked "." in prol_map. If there are several map cell candidates, one is
- selected randomly.
- """
- from server.config.world_data import directions_db, symbols_passable
- from server.utils import mv_yx_in_dir_legal
- prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
- if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
- candidates = []
- for dir in [directions_db[key] for key in sorted(directions_db.keys())]:
- mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
- c = prol_map[mv_result[1] + world_db["MAP_LENGTH"] + mv_result[2]]
- if mv_result[0] and str(c) in symbols_passable:
- candidates.append((mv_result[1], mv_result[2]))
- if len(candidates):
- i = rand.next() % len(candidates)
- id = id_setter(-1, "Things")
- newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
- world_db["Things"][id] = newT
-
-
def update_map_memory(t, age_map=True):
"""Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
+ from server.utils import c_pointer_to_bytearray
def age_some_memdepthmap_on_nonfov_cells():
# OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
t["T_MEMTHING"].append((type, y, x))
-def build_fov_map(t):
- """Build Thing's FOV map."""
- t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
- fovmap = c_pointer_to_bytearray(t["fovmap"])
- map = c_pointer_to_bytearray(world_db["MAP"])
- if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
- raise RuntimeError("Malloc error in build_fov_Map().")
-
-
-def new_Thing(_type, pos=(0, 0)):
- """Return Thing of type T_TYPE, with fovmap if alive and world active."""
- from server.config.world_data import thing_defaults
- thing = {}
- for key in thing_defaults:
- thing[key] = thing_defaults[key]
- if type(thing[key]) == list:
- thing[key] = thing[key][:]
- thing["T_LIFEPOINTS"] = world_db["ThingTypes"][_type]["TT_LIFEPOINTS"]
- thing["T_TYPE"] = _type
- thing["T_POSY"] = pos[0]
- thing["T_POSX"] = pos[1]
- if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
- build_fov_map(thing)
- return thing
-
-
def decrement_lifepoints(t):
"""Decrement t's lifepoints by 1, and if to zero, corpse it.
make_map_func()
world_db["WORLD_ACTIVE"] = 1
world_db["TURN"] = 1
+ from server.new_thing import new_Thing
for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
id = id_setter(-1, "Things")
world_db["Things"][id] = new_Thing(playertype, free_pos())
def turn_over():
"""Run game world and its inhabitants until new player input expected."""
from server.config.actions import action_db, ai_func
+ from server.config.misc import thingproliferation_func
id = 0
whilebreaker = False
while world_db["Things"][0]["T_LIFEPOINTS"]:
action(Thing)
Thing["T_COMMAND"] = 0
Thing["T_PROGRESS"] = 0
- thingproliferation(Thing, proliferable_map)
+ thingproliferation_func(Thing, proliferable_map)
if whilebreaker:
break
world_db["TURN"] += 1