if (x > win->frame_size.x || '\n' == world.log[i])
{
n_postbreak_lines++;
- x = 0;
+ x = 1;
}
}
if (n_postbreak_lines > win->frame_size.y)
uint32_t size = n_postbreak_lines * (win->frame_size.x + 1);
win->winmap = try_malloc(sizeof(chtype) * size, __func__);
for (i = 0; i < size; win->winmap[i] = ' ', i++);
+ /* TODO: This should only be done with "long" line break style. */
do_realloc_winmap = 0;
draw_text_from_bottom(win, world.log);
do_realloc_winmap = 1;
{
char * dsc_turn = "Turn: ";
char * dsc_hitpoints = "\nHitpoints: ";
- uint16_t maxl = strlen(dsc_turn) + 5 + strlen(dsc_hitpoints) + 3;
+ char * dsc_satiation = "\nSatiation: ";
+ uint16_t maxl = strlen(dsc_turn) + 5 + strlen(dsc_hitpoints)
+ + strlen(dsc_satiation) + 6 + 3;
char * text = try_malloc(maxl + 1, __func__);
- int test = sprintf(text, "%s%d%s%d", dsc_turn, world.turn, dsc_hitpoints,
- world.player_lifepoints);
+ int test = sprintf(text, "%s%d%s%d%s%d", dsc_turn, world.turn, dsc_hitpoints,
+ world.player_lifepoints, dsc_satiation,
+ world.player_satiation);
exit_trouble(test < 0, __func__, "sprintf");
add_text_with_linebreaks(win, text);
free(text);