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Fixed bug that led to endless loop in nearest_enemy_dir().
[plomrogue] / src / keybindings.h
index fc0faae354a7081d4da30aec60233b572ae1d333..43a5edde23ff72cd53137287800765209e62dcd7 100644 (file)
@@ -6,7 +6,7 @@
 #ifndef KEYBINDINGS_H
 #define KEYBINDINGS_H
 
-#include <stdint.h> /* for uint16_t */
+#include <stdint.h> /* for uint8_t, uint16_t */