X-Git-Url: https://plomlompom.com/repos/%22https:/validator.w3.org/static/git-logo.png?a=blobdiff_plain;f=src%2Fserver%2Fmap_object_actions.h;h=7192cb4d97515a91ad806684ea496393c863ba1f;hb=4266e8b48fc5481ce24c0bf02fdd517217f8390a;hp=8133e538451f00df7195b0bfafa222a126cee79a;hpb=bfd1888150ed5345fb4552ccaa8f304ae4819980;p=plomrogue diff --git a/src/server/map_object_actions.h b/src/server/map_object_actions.h index 8133e53..7192cb4 100644 --- a/src/server/map_object_actions.h +++ b/src/server/map_object_actions.h @@ -37,6 +37,7 @@ extern void actor_wait(struct MapObj * mo); * (where noth-east is 'e', east 'd' etc.) Move either succeeds, or another * actor is encountered and hit (which leads ot its lifepoint decreasing by one * and eventually death), or the move fails due to an impassable target square. + * On success, update object's field of view map. */ extern void actor_move(struct MapObj * mo);