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Announce players leaving the map.
[plomrogue2-experiments]
/
new2
/
plomrogue
/
game.py
diff --git
a/new2/plomrogue/game.py
b/new2/plomrogue/game.py
index 0c09b01d07206e2b44c5c3c2b6bb6c9e6a924041..bbc23937d6522f34ed595eb12689578255044c7d 100755
(executable)
--- a/
new2/plomrogue/game.py
+++ b/
new2/plomrogue/game.py
@@
-112,6
+112,8
@@
class Game(GameBase):
break
if not connection_id_found:
t = self.get_thing(self.sessions[connection_id], create_unfound=False)
break
if not connection_id_found:
t = self.get_thing(self.sessions[connection_id], create_unfound=False)
+ if hasattr(t, 'nickname'):
+ self.io.send('CHAT ' + quote(t.nickname + ' left the map.'))
self.things.remove(t)
to_delete += [connection_id]
for connection_id in to_delete:
self.things.remove(t)
to_delete += [connection_id]
for connection_id in to_delete: