+ return ['cannot understand command']
+
+
+
+class Thing_BottleDeposit(Thing):
+ bottle_counter = 0
+ symbol_hint = 'O'
+
+ def proceed(self):
+ if self.bottle_counter >= 3:
+ self.bottle_counter = 0
+ choice = random.choice(['MusicPlayer', 'Hat'])
+ self.game.add_thing(choice, self.position)
+ msg = 'here is a gift as a reward for ecological consciousness –'
+ if choice == 'MusicPlayer':
+ msg += 'pick it up and then use "command thing" on it!'
+ elif choice == 'Hat':
+ msg += 'pick it up and then use "(un-)wear" on it!'
+ self.sound('BOTTLE DEPOSITOR', msg)
+ # self.game.changed = True done by game.add_thing
+
+ def accept(self):
+ self.bottle_counter += 1
+ self.sound('BOTTLE DEPOSITOR',
+ 'thanks for this empty bottle – deposit %s more for a gift!' %
+ (3 - self.bottle_counter))
+
+
+
+class Thing_Cookie(Thing):
+ symbol_hint = 'c'
+ portable = True
+
+ def __init__(self, *args, **kwargs):
+ import string
+ super().__init__(*args, **kwargs)
+ legal_chars = string.ascii_letters + string.digits + string.punctuation + ' '
+ self.thing_char = random.choice(list(legal_chars))
+
+
+
+class Thing_CookieSpawner(Thing):
+ symbol_hint = 'O'
+
+ def accept(self, thing):
+ self.sound('OVEN', '*heat* *brrzt* here\'s a cookie!')
+ self.game.add_thing('Cookie', self.position)