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Server: Decouple update_map_memory() and build_fov_map(), thus fix bugs.
[plomrogue]
/
src
/
server
/
field_of_view.c
diff --git
a/src/server/field_of_view.c
b/src/server/field_of_view.c
index 34bfa138eb06c1b5f641f0ff386d78d0f7e9d3d6..7ab567833a1bd67eb3087c67e80e9fc92eb28c70 100644
(file)
--- a/
src/server/field_of_view.c
+++ b/
src/server/field_of_view.c
@@
-75,11
+75,6
@@
static void eval_position(uint16_t dist, uint16_t hex_i, char * fov_map,
struct yx_uint8 * test_pos,
struct shadow_angle ** shadows);
struct yx_uint8 * test_pos,
struct shadow_angle ** shadows);
-/* Update "t"'s .mem_map memory with what's in its current FOV, remove from its
- * .t_mem all memorized things in FOV and add inanimiate things in FOV to it.
- */
-static void update_map_memory(struct Thing * t, uint32_t map_size);
-
static uint32_t correct_angle(int32_t angle)
static uint32_t correct_angle(int32_t angle)
@@
-267,15
+262,15
@@
static void eval_position(uint16_t dist, uint16_t hex_i, char * fov_map,
-
static void update_map_memory(struct Thing * t_eye, uint32_t map_siz
e)
+
extern void update_map_memory(struct Thing * t_ey
e)
{
if (!t_eye->mem_map)
{
{
if (!t_eye->mem_map)
{
- t_eye->mem_map = try_malloc(
map_size,
__func__);
- memset(t_eye->mem_map, ' ',
map_size
);
+ t_eye->mem_map = try_malloc(
world.map.length*world.map.length,
__func__);
+ memset(t_eye->mem_map, ' ',
world.map.length * world.map.length
);
}
uint32_t i;
}
uint32_t i;
- for (i = 0; i <
map_size
; i++)
+ for (i = 0; i <
(uint32_t) (world.map.length * world.map.length)
; i++)
{
if (' ' == t_eye->mem_map[i] && t_eye->fov_map[i] == 'v')
{
{
if (' ' == t_eye->mem_map[i] && t_eye->fov_map[i] == 'v')
{
@@
-352,5
+347,4
@@
extern void build_fov_map(struct Thing * t)
}
mv_yx_in_dir_legal(0, NULL);
free_angles(shadows);
}
mv_yx_in_dir_legal(0, NULL);
free_angles(shadows);
- update_map_memory(t, map_size);
}
}