game.tui.switch_mode('post_login_wait')
game.tui.send('GET_GAMESTATE')
game.tui.log_msg('@ welcome!')
- game.tui.log_msg('@ hint: see top of terminal for how to get help.')
- game.tui.log_msg('@ hint: enter study mode to understand your environment.')
cmd_LOGIN_OK.argtypes = ''
def cmd_ADMIN_OK(game):
self.disconnected = False
self.game.thing_types = {}
self.game.terrains = {}
+ self.is_admin = False
time.sleep(0.1) # give potential SSL negotation some time …
self.socket.send('TASKS')
self.socket.send('TERRAINS')
self.log_msg('@ finished tile protection drawing.')
self.draw_face = False
self.tile_draw = False
+ self.ascii_draw_stage = 0
+ self.full_ascii_draw = ''
if mode_name == 'command_thing' and\
(not self.game.player.carrying or
not self.game.player.carrying.commandable):
self.restore_input_values()
def set_default_colors(self):
- curses.init_color(1, 1000, 1000, 1000)
- curses.init_color(2, 0, 0, 0)
+ if curses.can_change_color():
+ curses.init_color(7, 1000, 1000, 1000)
+ curses.init_color(0, 0, 0, 0)
self.do_refresh = True
def set_random_colors(self):
import random
return int(offset + random.random()*375)
- curses.init_color(1, rand(625), rand(625), rand(625))
- curses.init_color(2, rand(0), rand(0), rand(0))
+ if curses.can_change_color():
+ curses.init_color(7, rand(625), rand(625), rand(625))
+ curses.init_color(0, rand(0), rand(0), rand(0))
self.do_refresh = True
def get_info(self):
self.size = YX(*stdscr.getmaxyx())
self.size = self.size - YX(self.size.y % 4, 0)
self.size = self.size - YX(0, self.size.x % 4)
- self.window_width = int(self.size.x / 2)
+ self.left_window_width = min(52, int(self.size.x / 2))
+ self.right_window_width = self.size.x - self.left_window_width
def recalc_input_lines():
if not self.mode.has_input_prompt:
else:
self.input_lines = msg_into_lines_of_width(input_prompt
+ self.input_ + '█',
- self.window_width)
+ self.right_window_width)
def move_explorer(direction):
target = self.game.map_geometry.move_yx(self.explorer, direction)
def draw_history():
lines = []
for line in self.log:
- lines += msg_into_lines_of_width(line, self.window_width)
+ lines += msg_into_lines_of_width(line, self.right_window_width)
lines.reverse()
height_header = 2
max_y = self.size.y - len(self.input_lines)
for i in range(len(lines)):
if (i >= max_y - height_header):
break
- safe_addstr(max_y - i - 1, self.window_width, lines[i])
+ safe_addstr(max_y - i - 1, self.left_window_width, lines[i])
def draw_info():
info = 'MAP VIEW: %s\n%s' % (self.map_mode, self.get_info())
- lines = msg_into_lines_of_width(info, self.window_width)
+ lines = msg_into_lines_of_width(info, self.right_window_width)
height_header = 2
for i in range(len(lines)):
y = height_header + i
if y >= self.size.y - len(self.input_lines):
break
- safe_addstr(y, self.window_width, lines[i])
+ safe_addstr(y, self.left_window_width, lines[i])
def draw_input():
y = self.size.y - len(self.input_lines)
for i in range(len(self.input_lines)):
- safe_addstr(y, self.window_width, self.input_lines[i])
+ safe_addstr(y, self.left_window_width, self.input_lines[i])
y += 1
def draw_stats():
stats = 'ENERGY: %s BLADDER: %s' % (self.game.energy,
self.game.bladder_pressure)
- safe_addstr(0, self.window_width, stats)
+ safe_addstr(0, self.left_window_width, stats)
def draw_mode():
help = "hit [%s] for help" % self.keys['help']
if self.mode.has_input_prompt:
help = "enter /help for help"
- safe_addstr(1, self.window_width,
+ safe_addstr(1, self.left_window_width,
'MODE: %s – %s' % (self.mode.short_desc, help))
def draw_map():
for line in map_lines_split:
self.map_lines += [''.join(line)]
window_center = YX(int(self.size.y / 2),
- int(self.window_width / 2))
+ int(self.left_window_width / 2))
center = self.game.player.position
if self.mode.shows_info or self.mode.name == 'control_tile_draw':
center = self.explorer
map_y = max(0, self.offset.y)
map_x = max(0, self.offset.x)
while term_y < self.size.y and map_y < len(self.map_lines):
- to_draw = self.map_lines[map_y][map_x:self.window_width + self.offset.x]
+ to_draw = self.map_lines[map_y][map_x:self.left_window_width + self.offset.x]
safe_addstr(term_y, term_x, to_draw)
term_y += 1
map_y += 1
+ def draw_names():
+ players = [t for t in self.game.things if t.type_ == 'Player']
+ players.sort(key=lambda t: len(t.name))
+ players.reverse()
+ shrink_offset = max(0, (self.size.y - self.left_window_width // 2) // 2)
+ y = 0
+ for t in players:
+ offset_y = y - shrink_offset
+ max_len = max(5, (self.left_window_width // 2) - (offset_y * 2) - 8)
+ name = t.name[:]
+ if len(name) > max_len:
+ name = name[:max_len - 1] + '…'
+ safe_addstr(y, 0, '@%s:%s' % (t.thing_char, name))
+ y += 1
+ if y >= self.size.y:
+ break
+
def draw_face_popup():
t = self.game.get_thing(self.draw_face)
if not t or not hasattr(t, 'face'):
self.draw_face = False
return
- start_x = self.window_width - 10
+ start_x = self.left_window_width - 10
def draw_body_part(body_part, end_y):
safe_addstr(end_y - 3, start_x, '----------')
safe_addstr(end_y - 2, start_x, '| ' + body_part[0:6] + ' |')
draw_body_part(t.hat, self.size.y - 6)
safe_addstr(self.size.y - 2, start_x, '----------')
name = t.name[:]
- if len(name) > 6:
- name = name[:6] + '…'
+ if len(name) > 7:
+ name = name[:6 - 1] + '…'
safe_addstr(self.size.y - 1, start_x,
'@%s:%s' % (t.thing_char, name))
content += self.mode.list_available_modes(self)
for i in range(self.size.y):
safe_addstr(i,
- self.window_width * (not self.mode.has_input_prompt),
- ' ' * self.window_width)
+ self.left_window_width * (not self.mode.has_input_prompt),
+ ' ' * self.left_window_width)
lines = []
for line in content.split('\n'):
- lines += msg_into_lines_of_width(line, self.window_width)
+ lines += msg_into_lines_of_width(line, self.right_window_width)
for i in range(len(lines)):
if i >= self.size.y:
break
safe_addstr(i,
- self.window_width * (not self.mode.has_input_prompt),
+ self.left_window_width * (not self.mode.has_input_prompt),
lines[i])
def draw_screen():
draw_map()
if self.show_help:
draw_help()
- if self.draw_face and self.mode.name in {'chat', 'play'}:
- draw_face_popup()
+ if self.mode.name in {'chat', 'play'}:
+ draw_names()
+ if self.draw_face:
+ draw_face_popup()
def pick_selectable(task_name):
try:
'dance': 'DANCE',
}
- curses.curs_set(False) # hide cursor
+ curses.curs_set(0) # hide cursor
curses.start_color()
self.set_default_colors()
- curses.init_pair(1, 1, 2)
+ curses.init_pair(1, 7, 0)
+ if not curses.can_change_color():
+ self.log_msg('@ unfortunately, your terminal does not seem to '
+ 'support re-definition of colors; you might miss out '
+ 'on some color effects')
stdscr.timeout(10)
reset_screen_size()
self.explorer = YX(0, 0)
self.restore_input_values()
elif self.mode.has_input_prompt and key != '\n': # Return key
self.input_ += key
- max_length = self.window_width * self.size.y - len(input_prompt) - 1
+ max_length = self.right_window_width * self.size.y - len(input_prompt) - 1
if len(self.input_) > max_length:
self.input_ = self.input_[:max_length]
elif key == self.keys['help'] and not self.mode.is_single_char_entry: