X-Git-Url: https://plomlompom.com/repos/%22https:/validator.w3.org/static/gitweb.css?a=blobdiff_plain;f=new%2Fplomrogue%2Fcommands.py;h=35ced5cb0314d89cea9fbf51fbd3a9db7dad2cd9;hb=115bcd418a32a8c0525f6989b2a78c06d64d3198;hp=6a27f80075afda9904262942d16023506dd51010;hpb=faf90001efa004054b41df5e2638b6c7c4c1fd98;p=plomrogue2-experiments diff --git a/new/plomrogue/commands.py b/new/plomrogue/commands.py index 6a27f80..35ced5c 100644 --- a/new/plomrogue/commands.py +++ b/new/plomrogue/commands.py @@ -41,6 +41,11 @@ def cmd_THING_POS(game, i, yx): t.position = list(yx) cmd_THING_POS.argtypes = 'int:nonneg yx_tuple:nonneg' +def cmd_THING_INVENTORY(game, id_, ids): + t = game.world.get_thing(id_) + t.inventory = [ids] # TODO: test whether valid IDs +cmd_THING_INVENTORY.argtypes = 'int:nonneg, seq:int:nonneg' + def cmd_TERRAIN_LINE(game, y, terrain_line): game.world.map_.set_line(y, terrain_line) cmd_TERRAIN_LINE.argtypes = 'int:nonneg string' @@ -55,10 +60,9 @@ def cmd_TURN(game, n): cmd_TURN.argtypes = 'int:nonneg' def cmd_SWITCH_PLAYER(game): - player = game.world.get_player() - player.set_task('WAIT') + game.world.player.set_task('WAIT') thing_ids = [t.id_ for t in game.world.things] - player_index = thing_ids.index(player.id_) + player_index = thing_ids.index(game.world.player.id_) if player_index == len(thing_ids) - 1: game.world.player_id = thing_ids[0] else: @@ -80,12 +84,16 @@ def cmd_SAVE(game): write(f, 'THING_TYPE %s %s' % (thing.id_, thing.type_)) write(f, 'THING_POS %s %s' % (thing.id_, stringify_yx(thing.position))) - task = thing.task - if task is not None: - task_args = task.get_args_string() - task_name = [k for k in game.tasks.keys() - if game.tasks[k] == task.__class__][0] - write(f, 'SET_TASK:%s %s %s %s' % (task_name, thing.id_, - task.todo, task_args)) + write(f, 'THING_INVENTORY %s %s' % (thing.id_, + ','.join([str(i) for i in + thing.inventory]))) + if hasattr(thing, 'task'): + task = thing.task + if task is not None: + task_args = task.get_args_string() + task_name = [k for k in game.tasks.keys() + if game.tasks[k] == task.__class__][0] + write(f, 'SET_TASK:%s %s %s %s' % (task_name, thing.id_, + task.todo, task_args)) write(f, 'PLAYER_ID %s' % game.world.player_id) cmd_SAVE.dont_save = True