X-Git-Url: https://plomlompom.com/repos/%22https:/validator.w3.org/static/gitweb.css?a=blobdiff_plain;f=plugins%2Fserver%2FTheCrawlingEater.py;h=e23f00f2cb893e4350d413a37b864b4fd70dd86b;hb=ee7e6614d96f2a0e00bb01fd92fbeeabe0c22d9e;hp=a06f07cc64da2f9ba63ba30b24675f6b955aaeb8;hpb=e9ec414cdee3f9bbab129259b3546f0a32b50607;p=plomrogue diff --git a/plugins/server/TheCrawlingEater.py b/plugins/server/TheCrawlingEater.py index a06f07c..e23f00f 100644 --- a/plugins/server/TheCrawlingEater.py +++ b/plugins/server/TheCrawlingEater.py @@ -53,7 +53,6 @@ def play_move(str_arg): pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2] if ord("%") == world_db["MAP"][pos] or \ ord("#") == world_db["MAP"][pos]: - log("You EAT.") world_db["Things"][0]["T_ARGUMENT"] = d world_db["set_command"]("move") return @@ -97,12 +96,19 @@ def actor_move(t): t["pos"] = move_result[1] * world_db["MAP_LENGTH"] + move_result[2] build_fov_map(t) else: - if ord("%") == world_db["MAP"][pos] and 0 == int(rand.next() % 2): + if t["T_STOMACH"] >= 32: + if t == world_db["Things"][0]: + log("You're too FULL to eat.") + elif ord("%") == world_db["MAP"][pos] and 0 == int(rand.next() % 2): + log("You EAT.") world_db["MAP"][pos] = ord("_") - t["T_STOMACH"] += 1 - if ord("#") == world_db["MAP"][pos] and 0 == int(rand.next() % 5): + t["T_STOMACH"] += 3 + elif ord("#") == world_db["MAP"][pos] and 0 == int(rand.next() % 5): + log("You EAT.") world_db["MAP"][pos] = ord("_") - t["T_STOMACH"] += 2 + t["T_STOMACH"] += 4 + if t["T_STOMACH"] > 32: + t["T_STOMACH"] = 32 def make_map(): @@ -129,13 +135,29 @@ def make_map(): i_trees += 1 +def calc_effort(ta, t): + from server.utils import mv_yx_in_dir_legal + if ta["TA_NAME"] == "move": + move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]), + t["T_POSY"], t["T_POSX"]) + if 1 == move_result[0]: + pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2] + terrain = chr(world_db["MAP"][pos]) + if terrain == ".": + return 2 + elif terrain == ":": + return 4 + return 1 +world_db["calc_effort"] = calc_effort + + def turn_over(): from server.ai import ai from server.config.actions import action_db - from server.config.misc import calc_effort from server.update_map_memory import update_map_memory from server.io import try_worldstate_update from server.config.io import io_db + from server.utils import rand while world_db["Things"][0]["T_LIFEPOINTS"]: for tid in [tid for tid in world_db["Things"]]: if not tid in world_db["Things"]: @@ -152,12 +174,15 @@ def turn_over(): taid = [a for a in world_db["ThingActions"] if a == Thing["T_COMMAND"]][0] ThingAction = world_db["ThingActions"][taid] - effort = calc_effort(ThingAction, Thing) - if Thing["T_PROGRESS"] == effort: + effort = world_db["calc_effort"](ThingAction, Thing) + if Thing["T_PROGRESS"] >= effort: action = action_db["actor_" + ThingAction["TA_NAME"]] action(Thing) Thing["T_COMMAND"] = 0 Thing["T_PROGRESS"] = 0 + if Thing["T_STOMACH"] > 16: + if 0 == (rand.next() % (33 - Thing["T_STOMACH"])): + action_db["actor_drop"](Thing) world_db["TURN"] += 1 io_db["worldstate_updateable"] = True try_worldstate_update()