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Only include clients with sessions in send-to-all.
[plomrogue2-experiments]
/
new2
/
plomrogue
/
io.py
diff --git
a/new2/plomrogue/io.py
b/new2/plomrogue/io.py
index 2c048f03b4b1b70fb47356af8cb5ecdc4e1b9c93..acf58d4adf177b2e5ce779d4a58a8c5f9b4c8b00 100644
(file)
--- a/
new2/plomrogue/io.py
+++ b/
new2/plomrogue/io.py
@@
-56,7
+56,6
@@
class GameIO():
from plomrogue.errors import GameError, ArgError, PlayError
from plomrogue.misc import quote
from plomrogue.errors import GameError, ArgError, PlayError
from plomrogue.misc import quote
- print('DEBUG', input_);
def answer(connection_id, msg):
if connection_id:
self.send(msg, connection_id)
def answer(connection_id, msg):
if connection_id:
self.send(msg, connection_id)
@@
-92,5
+91,6
@@
class GameIO():
if connection_id:
self.server.clients[connection_id].put(msg)
else:
if connection_id:
self.server.clients[connection_id].put(msg)
else:
- for c in self.server.clients.values():
- c.put(msg)
+ for c_id in self.game.sessions:
+ client = self.server.clients[c_id]
+ client.put(msg)