portable = False
protection = '.'
commandable = False
+ cookable = False
carried = False
+ consumable = False
+ sittable = False
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
def lower_msg_by_volume(msg, volume, largest_audible_distance,
url_limits = []):
- factor = largest_audible_distance / 4
+ factor = largest_audible_distance / 2
lowered_msg = ''
in_url = False
i = 0
def proceed(self):
for t in [t for t in self.game.things
if t != self and t.position == self.position]:
- return
- self.game.add_thing(self.child_type, self.position)
+ return None
+ return self.game.add_thing(self.child_type, self.position)
symbol_hint = 's'
portable = True
name = 'username'
+ temporary = False
+
+ def __init__(self, *args, **kwargs):
+ super().__init__(*args, **kwargs)
+ self.created_at = datetime.datetime.now()
+
+ def proceed(self):
+ super().proceed()
+ if self.temporary and datetime.datetime.now() >\
+ self.created_at + datetime.timedelta(minutes=10):
+ self.game.remove_thing(self)
+class Thing_SignSpawner(ThingSpawner):
+ child_type = 'Sign'
+
+
+
+class Thing_Sign(ThingInstallable):
+ symbol_hint = '?'
+ design_size = YX(16, 36)
+
+ def __init__(self, *args, **kwargs):
+ super().__init__(*args, **kwargs)
+ self.design = 'x' * self.design_size.y * self.design_size.x
+
+
+
class Thing_DoorSpawner(ThingSpawner):
child_type = 'Door'
+ def proceed(self):
+ door = super().proceed()
+ if door:
+ key = self.game.add_thing('DoorKey', self.position)
+ key.door = door
+
+
+
+class Thing_DoorKey(Thing):
+ portable = True
+ symbol_hint = 'k'
+
+
class Thing_Door(ThingInstallable):
symbol_hint = 'D'
blocks_movement = False
+ locked = False
def open(self):
self.blocks_movement = False
self.blocks_light = False
self.blocks_sound = False
+ self.locked = False
del self.thing_char
def close(self):
self.blocks_sound = True
self.thing_char = '#'
+ def lock(self):
+ self.locked = True
+ self.thing_char = 'L'
+
class Thing_Psychedelic(Thing):
symbol_hint = 'P'
portable = True
+ cookable = True
+ consumable = True
full = True
thing_char = '~'
spinnable = True
+ cookable = True
+ consumable = True
def empty(self):
self.thing_char = '_'
portable = True
design = ' +--+ ' + ' | | ' + '======'
spinnable = True
+ cookable = True
+ design_size = YX(3, 6)
def spin(self):
new_design = ''
next_song_start = datetime.datetime.now()
playlist_index = -1
playing = True
+ cookable = True
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
msg_lines += ['HELP – show this help']
msg_lines += ['ON/OFF – toggle playback on/off']
msg_lines += ['REWIND – return to start of playlist']
- msg_lines += ['LIST – list programmed songs, durations']
- msg_lines += ['SKIP – to skip to next song']
+ msg_lines += ['LIST – list programmed item, durations']
+ msg_lines += ['REMOVE – remove current item']
+ msg_lines += ['SKIP – to skip to next item']
msg_lines += ['REPEAT – toggle playlist repeat on/off']
- msg_lines += ['ADD LENGTH SONG – add SONG to playlist, with LENGTH in format "minutes:seconds", i.e. something like "0:47" or "11:02"']
+ msg_lines += ['ADD LENGTH ITEM – add ITEM to playlist, with LENGTH in format "minutes:seconds" (something like "0:47" or "11:02")']
return msg_lines
elif command == 'LIST':
msg_lines += ['playlist:']
class Thing_BottleDeposit(Thing):
bottle_counter = 0
- symbol_hint = 'O'
+ symbol_hint = 'b'
def proceed(self):
if self.bottle_counter >= 3:
self.bottle_counter = 0
- choice = random.choice(['MusicPlayer', 'Hat'])
+ choice = random.choice(['MusicPlayer', 'Hat', 'Stimulant', 'Psychedelic'])
self.game.add_thing(choice, self.position)
msg = 'here is a gift as a reward for ecological consciousness –'
if choice == 'MusicPlayer':
msg += 'pick it up and then use "command thing" on it!'
elif choice == 'Hat':
msg += 'pick it up and then use "(un-)wear" on it!'
+ elif choice in {'Psychedelic', 'Stimulant'}:
+ msg += 'pick it up and then use "consume" on it!'
self.sound('BOTTLE DEPOSITOR', msg)
def accept(self):
+class Thing_Stimulant(Thing):
+ symbol_hint = 'e'
+ cookable = True
+ portable = True
+ consumable = True
+
+
+
+class Thing_StimulantSpawner(ThingSpawner):
+ symbol_hint = 'e'
+ child_type = 'Stimulant'
+
+
+
+class Thing_Chair(Thing):
+ symbol_hint = 'h'
+ portable = True
+ sittable = True
+
+
+
+class Thing_ChairSpawner(ThingSpawner):
+ symbol_hint = 'e'
+ child_type = 'Chair'
+
+
+
class Thing_Cookie(Thing):
symbol_hint = 'c'
portable = True
+ consumable = True
def __init__(self, *args, **kwargs):
import string
class Thing_CookieSpawner(Thing):
- symbol_hint = 'O'
+ symbol_hint = 'o'
def accept(self, thing):
self.sound('OVEN', '*heat* *brrzt* here\'s a cookie!')
+class Thing_Crate(Thing):
+ portable = True
+ symbol_hint = 'C'
+
+ def __init__(self, *args, **kwargs):
+ super().__init__(*args, **kwargs)
+ self.content = []
+
+ def accept(self, thing):
+ self.content += [thing]
+
+ def remove_from_crate(self, thing):
+ self.content.remove(thing)
+
+
+
+class Thing_CrateSpawner(ThingSpawner):
+ child_type = 'Crate'
+ symbol_hint = 'C'
+
+
+
class ThingAnimate(Thing):
- blocks_movement = True
+ energy = 50
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
task = self.next_task[0]
self.next_task = [None]
task.check()
+ if 1000 * random.random() < -self.energy:
+ self.send_msg('CHAT "You movements are slowed down '
+ 'due to your low energy."')
+ task.todo += max(0, -self.energy * 10)
return task
def proceed(self):
tripping = 0
need_for_toilet = 0
standing = True
+ dancing = 0
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
if self.tripping >= 0:
self.tripping -= 1
if self.need_for_toilet > 0:
- self.need_for_toilet += 1
terrain = self.game.maps[self.position[0]][self.position[1]]
if terrain in self.game.terrains:
terrain_type = self.game.terrains[terrain]
if 'toilet' in terrain_type.tags:
self.send_msg('CHAT "You use the toilet. What a relief!"')
self.need_for_toilet = 0
- if 10000 * random.random() < self.need_for_toilet / 100000:
+ if self.need_for_toilet > 0:
+ if random.random() > 0.9999:
+ self.need_for_toilet += 1
+ self.game.changed = True
+ if 100000 * random.random() < self.need_for_toilet:
self.send_msg('CHAT "You need to go to a toilet."')
- if self.need_for_toilet > 1000000:
+ if self.need_for_toilet > 100:
self.send_msg('CHAT "You pee into your pants. Eww!"')
self.need_for_toilet = 0
+ self.game.changed = True
if self.drunk == 0:
self.send_msg('CHAT "You sober up."')
self.invalidate('fov')
elif self.tripping > 0 and self.tripping % 250 == 0:
self.send_msg('RANDOM_COLORS')
self.game.changed = True
+ if random.random() > 0.9999:
+ if self.standing:
+ self.energy -= 1
+ else:
+ self.energy += 1
+ if self.energy <= 0 and self.standing and self.energy % 10 == 0:
+ self.send_msg('CHAT "All that walking or standing uses up '
+ 'your energy, which slows you down. Find a'
+ ' place to sit or lie down to regain it."')
+ if self.energy < -100:
+ self.send_msg('CHAT "Due to low energy, you collapse on the '
+ 'floor. Somebody calls an ambulance. You remember '
+ 'little of what happens afterwards. You end up '
+ 'back here, pumped full with stimulants."')
+ self.energy = 100
+ self.game.changed = True
+ if self.dancing and random.random() > 0.99 and not self.next_task[0]:
+ self.dancing -= 1
+ direction = random.choice(self.game.map_geometry.directions)
+ self.set_next_task('MOVE', [direction])
+ if random.random() > 0.9:
+ self.energy -= 1
+ self.game.changed = True
+ if 1000000 * random.random() < self.energy - 50:
+ self.send_msg('CHAT "Your body tries to '
+ 'dance off its energy surplus."')
+ self.dancing += 50
+ self.game.changed = True
def send_msg(self, msg):
for c_id in self.game.sessions:
self.game.players_hat_chars[self.name] += c
def get_cookie_chars(self):
+ chars = ' #' # default
if self.name in self.game.players_hat_chars:
- return self.game.players_hat_chars[self.name]
- return ' #' # default
+ chars = self.game.players_hat_chars[self.name]
+ chars_split = list(chars)
+ chars_split.sort()
+ return ''.join(chars_split)
+
+ def try_to_sit(self):
+ terrain = self.game.maps[self.position[0]][self.position[1]]
+ if terrain in self.game.terrains:
+ terrain_type = self.game.terrains[terrain]
+ if 'sittable' in terrain_type.tags:
+ self.standing = False
+ self.send_msg('CHAT "You sink into the %s. '
+ 'Staying here will replenish your energy."'
+ % terrain_type.description)
+ for t in [t for t in self.game.things
+ if t.type_ == 'Chair' and t.position == self.position]:
+ self.standing = False
+ self.send_msg('CHAT "You sink into the Chair. '
+ 'Staying here will replenish your energy."')