-from plomrogue.errors import GameError
-from plomrogue.mapping import YX
+from plomrogue.errors import GameError, PlayError
+from plomrogue.mapping import YX, FovMap
+from plomrogue.misc import quote
+import random
class ThingBase:
type_ = '?'
+ carrying = False
- def __init__(self, game, id_=0, position=(YX(0,0))):
+ def __init__(self, game, id_=0, position=(YX(0, 0), YX(0, 0))):
self.game = game
if id_ == 0:
self.id_ = self.game.new_thing_id()
class Thing(ThingBase):
- blocking = False
+ blocks_movement = False
+ blocks_sound = False
+ blocks_light = False
+ portable = False
+ protection = '.'
+ commandable = False
+ cookable = False
+ carried = False
+ consumable = False
+ sittable = False
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
def get_type(cls):
return cls.__name__[len('Thing_'):]
+ def sound(self, name, msg):
+ from plomrogue.mapping import DijkstraMap
+ import re
+
+ def lower_msg_by_volume(msg, volume, largest_audible_distance,
+ url_limits = []):
+ factor = largest_audible_distance / 2
+ lowered_msg = ''
+ in_url = False
+ i = 0
+ for c in msg:
+ c = c
+ if i in url_limits:
+ in_url = False if in_url else True
+ if not in_url:
+ while random.random() > volume * factor:
+ if c.isupper():
+ c = c.lower()
+ elif c != '.' and c != ' ':
+ c = '.'
+ else:
+ c = ' '
+ lowered_msg += c
+ i += 1
+ return lowered_msg
+
+ largest_audible_distance = 20
+ obstacles = [t.position for t in self.game.things if t.blocks_sound]
+ targets = [t.position for t in self.game.things if t.type_ == 'Player']
+ sound_blockers = self.game.get_sound_blockers()
+ dijkstra_map = DijkstraMap(targets, sound_blockers, obstacles,
+ self.game.maps, self.position,
+ largest_audible_distance, self.game.get_map)
+ url_limits = []
+ for m in re.finditer('https?://[^\s]+', msg):
+ url_limits += [m.start(), m.end()]
+ for c_id in self.game.sessions:
+ listener = self.game.get_player(c_id)
+ target_yx = dijkstra_map.target_yx(*listener.position, True)
+ if not target_yx:
+ continue
+ listener_distance = dijkstra_map[target_yx]
+ if listener_distance > largest_audible_distance:
+ continue
+ volume = 1 / max(1, listener_distance)
+ lowered_msg = lower_msg_by_volume(msg, volume,
+ largest_audible_distance,
+ url_limits)
+ lowered_nick = lower_msg_by_volume(name, volume,
+ largest_audible_distance)
+ symbol = ''
+ # if listener.fov_test(self.position[0], self.position[1]):
+ # TODO: We might want to only show chat faces of players that are
+ # in the listener's FOV. However, if we do a fov_test here,
+ # this might set up a listener._fov where previously there was None,
+ # with ._fov = None serving to Game.send_gamestate() as an indicator
+ # that map view data for listener might be subject to change and
+ # therefore needs to be re-sent. If we generate an un-set ._fov
+ # here, this inhibits send_gamestate() from sending new map view
+ # data to listener. We need to re-structure this whole process
+ # if we want to use a FOV test on listener here.
+ if listener_distance < largest_audible_distance / 2:
+ self.game.io.send('CHATFACE %s' % self.id_, c_id)
+ if self.type_ == 'Player' and hasattr(self, 'thing_char'):
+ symbol = '/@' + self.thing_char
+ self.game.io.send('CHAT ' +
+ quote('vol:%.f%s %s%s: %s' % (volume * 100, '%',
+ lowered_nick, symbol,
+ lowered_msg)),
+ c_id)
+
class Thing_Item(Thing):
symbol_hint = 'i'
+ portable = True
+
+
+
+class ThingSpawner(Thing):
+ symbol_hint = 'S'
+
+ def proceed(self):
+ for t in [t for t in self.game.things
+ if t != self and t.position == self.position]:
+ return None
+ return self.game.add_thing(self.child_type, self.position)
+
+
+
+class Thing_ItemSpawner(ThingSpawner):
+ child_type = 'Item'
+
+
+
+class Thing_SpawnPointSpawner(ThingSpawner):
+ child_type = 'SpawnPoint'
+
+
+
+class Thing_SpawnPoint(Thing):
+ symbol_hint = 's'
+ portable = True
+ name = 'username'
+ temporary = False
+
+ def __init__(self, *args, **kwargs):
+ super().__init__(*args, **kwargs)
+ self.created_at = datetime.datetime.now()
+
+ def proceed(self):
+ super().proceed()
+ if self.temporary and datetime.datetime.now() >\
+ self.created_at + datetime.timedelta(minutes=10):
+ self.game.remove_thing(self)
+
+
+
+class ThingInstallable(Thing):
+ portable = True
+ installable = True
+
+ def install(self):
+ self.portable = False
+
+ def uninstall(self):
+ self.portable = True
+
+
+
+class Thing_SignSpawner(ThingSpawner):
+ child_type = 'Sign'
+
+
+
+class Thing_Sign(ThingInstallable):
+ symbol_hint = '?'
+ design_size = YX(16, 36)
+
+ def __init__(self, *args, **kwargs):
+ super().__init__(*args, **kwargs)
+ self.design = 'x' * self.design_size.y * self.design_size.x
+
+
+
+class Thing_DoorSpawner(ThingSpawner):
+ child_type = 'Door'
+
+ def proceed(self):
+ door = super().proceed()
+ if door:
+ key = self.game.add_thing('DoorKey', self.position)
+ key.door = door
+
+
+
+class Thing_DoorKey(Thing):
+ portable = True
+ symbol_hint = 'k'
+
+
+
+
+class Thing_Door(ThingInstallable):
+ symbol_hint = 'D'
+ blocks_movement = False
+ locked = False
+
+ def open(self):
+ self.blocks_movement = False
+ self.blocks_light = False
+ self.blocks_sound = False
+ self.locked = False
+ del self.thing_char
+
+ def close(self):
+ self.blocks_movement = True
+ self.blocks_light = True
+ self.blocks_sound = True
+ self.thing_char = '#'
+
+ def lock(self):
+ self.locked = True
+ self.thing_char = 'L'
+
+
+
+class Thing_Psychedelic(Thing):
+ symbol_hint = 'P'
+ portable = True
+ cookable = True
+ consumable = True
+
+
+
+class Thing_PsychedelicSpawner(ThingSpawner):
+ symbol_hint = 'P'
+ child_type = 'Psychedelic'
+
+
+
+class Thing_Bottle(Thing):
+ symbol_hint = 'B'
+ portable = True
+ full = True
+ thing_char = '~'
+ spinnable = True
+ cookable = True
+ consumable = True
+
+ def empty(self):
+ self.thing_char = '_'
+ self.full = False
+
+ def spin(self):
+ all_players = [t for t in self.game.things if t.type_ == 'Player']
+ # TODO: refactor with ThingPlayer.prepare_multiprocessible_fov_stencil
+ # and ThingPlayer.fov_test
+ fov_radius = 12
+ light_blockers = self.game.get_light_blockers()
+ obstacles = [t.position for t in self.game.things if t.blocks_light]
+ fov = FovMap(light_blockers, obstacles, self.game.maps,
+ self.position, fov_radius, self.game.get_map)
+ fov.init_terrain()
+ visible_players = []
+ for p in all_players:
+ test_position = fov.target_yx(p.position[0], p.position[1])
+ if fov.inside(test_position) and fov[test_position] == '.':
+ visible_players += [p]
+ if len(visible_players) == 0:
+ self.sound('BOTTLE', 'no visible players in spin range')
+ pick = random.choice(visible_players)
+ self.sound('BOTTLE', 'BOTTLE picks: ' + pick.name)
+
+
+
+class Thing_BottleSpawner(ThingSpawner):
+ child_type = 'Bottle'
+
+
+
+class Thing_Hat(Thing):
+ symbol_hint = 'H'
+ portable = True
+ design = ' +--+ ' + ' | | ' + '======'
+ spinnable = True
+ cookable = True
+ design_size = YX(3, 6)
+
+ def spin(self):
+ new_design = ''
+ new_design += self.design[12]
+ new_design += self.design[13]
+ new_design += self.design[6]
+ new_design += self.design[7]
+ new_design += self.design[0]
+ new_design += self.design[1]
+ new_design += self.design[14]
+ new_design += self.design[15]
+ new_design += self.design[8]
+ new_design += self.design[9]
+ new_design += self.design[2]
+ new_design += self.design[3]
+ new_design += self.design[16]
+ new_design += self.design[17]
+ new_design += self.design[10]
+ new_design += self.design[11]
+ new_design += self.design[4]
+ new_design += self.design[5]
+ self.design = ''.join(new_design)
+
+
+
+class Thing_HatRemixer(Thing):
+ symbol_hint = 'H'
+
+ def accept(self, hat):
+ import string
+ new_design = ''
+ legal_chars = string.ascii_letters + string.digits + string.punctuation + ' '
+ for i in range(18):
+ new_design += random.choice(list(legal_chars))
+ hat.design = new_design
+ self.sound('HAT REMIXER', 'remixing a hat …')
+ self.game.changed = True
+ self.game.record_change(self.position, 'other')
+
+
+
+import datetime
+class Thing_MusicPlayer(Thing):
+ symbol_hint = 'R'
+ commandable = True
+ portable = True
+ repeat = True
+ next_song_start = datetime.datetime.now()
+ playlist_index = -1
+ playing = True
+ cookable = True
+
+ def __init__(self, *args, **kwargs):
+ super().__init__(*args, **kwargs)
+ self.next_song_start = datetime.datetime.now()
+ self.playlist = []
+
+ def proceed(self):
+ if (not self.playing) or len(self.playlist) == 0:
+ return
+ if datetime.datetime.now() > self.next_song_start:
+ self.playlist_index += 1
+ if self.playlist_index == len(self.playlist):
+ self.playlist_index = 0
+ if not self.repeat:
+ self.playing = False
+ return
+ song_data = self.playlist[self.playlist_index]
+ self.next_song_start = datetime.datetime.now() +\
+ datetime.timedelta(seconds=song_data[1])
+ self.sound('MUSICPLAYER', song_data[0])
+ self.game.changed = True
+
+ def interpret(self, command):
+ msg_lines = []
+ if command == 'HELP':
+ msg_lines += ['available commands:']
+ msg_lines += ['HELP – show this help']
+ msg_lines += ['ON/OFF – toggle playback on/off']
+ msg_lines += ['REWIND – return to start of playlist']
+ msg_lines += ['LIST – list programmed item, durations']
+ msg_lines += ['REMOVE – remove current item']
+ msg_lines += ['SKIP – to skip to next item']
+ msg_lines += ['REPEAT – toggle playlist repeat on/off']
+ msg_lines += ['ADD LENGTH ITEM – add ITEM to playlist, with LENGTH in format "minutes:seconds" (something like "0:47" or "11:02")']
+ return msg_lines
+ elif command == 'LIST':
+ msg_lines += ['playlist:']
+ i = 0
+ for entry in self.playlist:
+ minutes = entry[1] // 60
+ seconds = entry[1] % 60
+ if seconds < 10:
+ seconds = '0%s' % seconds
+ selector = 'next:' if i == self.playlist_index else ' '
+ msg_lines += ['%s %s:%s – %s' % (selector, minutes, seconds, entry[0])]
+ i += 1
+ return msg_lines
+ elif command == 'ON/OFF':
+ self.playing = False if self.playing else True
+ self.game.changed = True
+ if self.playing:
+ return ['playing']
+ else:
+ return ['paused']
+ elif command == 'REMOVE':
+ if len(self.playlist) == 0:
+ return ['playlist already empty']
+ del self.playlist[max(0, self.playlist_index)]
+ self.playlist_index -= 1
+ if self.playlist_index < -1:
+ self.playlist_index = -1
+ self.game.changed = True
+ return ['removed song']
+ elif command == 'REWIND':
+ self.playlist_index = -1
+ self.next_song_start = datetime.datetime.now()
+ self.game.changed = True
+ return ['back at start of playlist']
+ elif command == 'SKIP':
+ self.next_song_start = datetime.datetime.now()
+ self.game.changed = True
+ return ['skipped']
+ elif command == 'REPEAT':
+ self.repeat = False if self.repeat else True
+ self.game.changed = True
+ if self.repeat:
+ return ['playlist repeat turned on']
+ else:
+ return ['playlist repeat turned off']
+ elif command.startswith('ADD '):
+ tokens = command.split(' ', 2)
+ if len(tokens) != 3:
+ return ['wrong syntax, see HELP']
+ length = tokens[1].split(':')
+ if len(length) != 2:
+ return ['wrong syntax, see HELP']
+ try:
+ minutes = int(length[0])
+ seconds = int(length[1])
+ except ValueError:
+ return ['wrong syntax, see HELP']
+ self.playlist += [(tokens[2], minutes * 60 + seconds)]
+ self.game.changed = True
+ return ['added']
+ else:
+ return ['cannot understand command']
-class Thing_Furniture(Thing):
+class Thing_BottleDeposit(Thing):
+ bottle_counter = 0
+ symbol_hint = 'b'
+
+ def proceed(self):
+ if self.bottle_counter >= 3:
+ self.bottle_counter = 0
+ choice = random.choice(['MusicPlayer', 'Hat', 'Stimulant', 'Psychedelic'])
+ self.game.add_thing(choice, self.position)
+ msg = 'here is a gift as a reward for ecological consciousness –'
+ if choice == 'MusicPlayer':
+ msg += 'pick it up and then use "command thing" on it!'
+ elif choice == 'Hat':
+ msg += 'pick it up and then use "(un-)wear" on it!'
+ elif choice in {'Psychedelic', 'Stimulant'}:
+ msg += 'pick it up and then use "consume" on it!'
+ self.sound('BOTTLE DEPOSITOR', msg)
+
+ def accept(self):
+ self.bottle_counter += 1
+ self.sound('BOTTLE DEPOSITOR',
+ 'thanks for this empty bottle – deposit %s more for a gift!' %
+ (3 - self.bottle_counter))
+
+
+
+class Thing_Stimulant(Thing):
+ symbol_hint = 'e'
+ cookable = True
+ portable = True
+ consumable = True
+
+
+
+class Thing_StimulantSpawner(ThingSpawner):
+ symbol_hint = 'e'
+ child_type = 'Stimulant'
+
+
+
+class Thing_Chair(Thing):
symbol_hint = 'h'
+ portable = True
+ sittable = True
-class ThingAnimate(Thing):
- blocking = True
+class Thing_ChairSpawner(ThingSpawner):
+ symbol_hint = 'e'
+ child_type = 'Chair'
+
+
+
+class Thing_Cookie(Thing):
+ symbol_hint = 'c'
+ portable = True
+ consumable = True
def __init__(self, *args, **kwargs):
+ import string
super().__init__(*args, **kwargs)
- self.next_tasks = []
- self.set_task('WAIT')
- self._fov = None
+ legal_chars = string.ascii_letters + string.digits + string.punctuation + ' '
+ self.thing_char = random.choice(list(legal_chars))
+
+
+
+class Thing_CookieSpawner(Thing):
+ symbol_hint = 'o'
+
+ def accept(self, thing):
+ self.sound('OVEN', '*heat* *brrzt* here\'s a cookie!')
+ self.game.add_thing('Cookie', self.position)
+
+
+
+class Thing_Crate(Thing):
+ portable = True
+ symbol_hint = 'C'
+
+ def __init__(self, *args, **kwargs):
+ super().__init__(*args, **kwargs)
+ self.content = []
+
+ def accept(self, thing):
+ self.content += [thing]
+
+ def remove_from_crate(self, thing):
+ self.content.remove(thing)
+
+
+
+class Thing_CrateSpawner(ThingSpawner):
+ child_type = 'Crate'
+ symbol_hint = 'C'
+
- def set_task(self, task_name, args=()):
- task_class = self.game.tasks[task_name]
- self.task = task_class(self, args)
- self.task.check() # will throw GameError if necessary
+
+class ThingAnimate(Thing):
+ energy = 50
+
+ def __init__(self, *args, **kwargs):
+ super().__init__(*args, **kwargs)
+ self.next_task = [None]
+ self.task = None
+ self.invalidate('fov')
+ self.invalidate('other') # currently redundant though
+
+ def invalidate(self, type_):
+ if type_ == 'fov':
+ self._fov = None
+ self._visible_terrain = None
+ self._visible_control = None
+ self.invalidate('other')
+ elif type_ == 'other':
+ self._seen_things = None
+ self._seen_annotation_positions = None
+ self._seen_portal_positions = None
def set_next_task(self, task_name, args=()):
task_class = self.game.tasks[task_name]
- self.next_tasks += [task_class(self, args)]
+ self.next_task = [task_class(self, args)]
def get_next_task(self):
- if len(self.next_tasks) > 0:
- task = self.next_tasks.pop(0)
+ if self.next_task[0]:
+ task = self.next_task[0]
+ self.next_task = [None]
task.check()
+ if 1000 * random.random() < -self.energy:
+ self.send_msg('CHAT "You movements are slowed down '
+ 'due to your low energy."')
+ task.todo += max(0, -self.energy * 10)
return task
- else:
- return None
def proceed(self):
- self._fov = None
if self.task is None:
self.task = self.get_next_task()
return
-
try:
self.task.check()
- except GameError as e:
+ except (PlayError, GameError) as e:
self.task = None
- raise GameError
- return
+ raise e
self.task.todo -= 1
if self.task.todo <= 0:
- self._last_task_result = self.task.do()
+ self.task.do()
self.game.changed = True
self.task = self.get_next_task()
+ def prepare_multiprocessible_fov_stencil(self):
+ fov_radius = 3 if self.drunk > 0 else 12
+ light_blockers = self.game.get_light_blockers()
+ obstacles = [t.position for t in self.game.things if t.blocks_light]
+ self._fov = FovMap(light_blockers, obstacles, self.game.maps,
+ self.position, fov_radius, self.game.get_map)
+
+ def multiprocessible_fov_stencil(self):
+ self._fov.init_terrain()
+
@property
def fov_stencil(self):
if self._fov:
return self._fov
- fov_map_class = self.game.map_geometry.fov_map_class
- self._fov = fov_map_class(self.game.map, self.position, 12)
+ # due to the pre-multiprocessing in game.send_gamestate,
+ # the following should actually never be called
+ self.prepare_multiprocessible_fov_stencil()
+ self.multiprocessible_fov_stencil()
return self._fov
- def fov_test(self, yx):
- test_position = self.fov_stencil.target_yx(yx)
+ def fov_test(self, big_yx, little_yx):
+ test_position = self.fov_stencil.target_yx(big_yx, little_yx)
if self.fov_stencil.inside(test_position):
if self.fov_stencil[test_position] == '.':
return True
return False
- def fov_stencil_map(self, map):
+ def fov_stencil_map(self, map_type):
visible_terrain = ''
for yx in self.fov_stencil:
if self.fov_stencil[yx] == '.':
- visible_terrain += map[self.fov_stencil.source_yx(yx)]
+ big_yx, little_yx = self.fov_stencil.source_yxyx(yx)
+ map_ = self.game.get_map(big_yx, map_type)
+ visible_terrain += map_[little_yx]
else:
visible_terrain += ' '
return visible_terrain
+ @property
+ def visible_terrain(self):
+ if self._visible_terrain:
+ return self._visible_terrain
+ self._visible_terrain = self.fov_stencil_map('normal')
+ return self._visible_terrain
+
+ @property
+ def visible_control(self):
+ if self._visible_control:
+ return self._visible_control
+ self._visible_control = self.fov_stencil_map('control')
+ return self._visible_control
+
+ @property
+ def seen_things(self):
+ if self._seen_things is not None:
+ return self._seen_things
+ self._seen_things = [t for t in self.game.things
+ if self.fov_test(*t.position)]
+ return self._seen_things
+
+ @property
+ def seen_annotation_positions(self):
+ if self._seen_annotation_positions is not None:
+ return self._seen_annotation_positions
+ self._seen_annotation_positions = []
+ for big_yx in self.game.annotations:
+ for little_yx in [little_yx for little_yx
+ in self.game.annotations[big_yx]
+ if self.fov_test(big_yx, little_yx)]:
+ self._seen_annotation_positions += [(big_yx, little_yx)]
+ return self._seen_annotation_positions
+
+ @property
+ def seen_portal_positions(self):
+ if self._seen_portal_positions is not None:
+ return self._seen_portal_positions
+ self._seen_portal_positions = []
+ for big_yx in self.game.portals:
+ for little_yx in [little_yx for little_yx
+ in self.game.portals[big_yx]
+ if self.fov_test(big_yx, little_yx)]:
+ self._seen_portal_positions += [(big_yx, little_yx)]
+ return self._seen_portal_positions
+
class Thing_Player(ThingAnimate):
symbol_hint = '@'
+ drunk = 0
+ tripping = 0
+ need_for_toilet = 0
+ standing = True
+ dancing = 0
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.carrying = None
+
+ def proceed(self):
+ super().proceed()
+ if self.drunk >= 0:
+ self.drunk -= 1
+ if self.tripping >= 0:
+ self.tripping -= 1
+ if self.need_for_toilet > 0:
+ terrain = self.game.maps[self.position[0]][self.position[1]]
+ if terrain in self.game.terrains:
+ terrain_type = self.game.terrains[terrain]
+ if 'toilet' in terrain_type.tags:
+ self.send_msg('CHAT "You use the toilet. What a relief!"')
+ self.need_for_toilet = 0
+ if self.need_for_toilet > 0:
+ if random.random() > 0.9999:
+ self.need_for_toilet += 1
+ self.game.changed = True
+ if 100000 * random.random() < self.need_for_toilet:
+ self.send_msg('CHAT "You need to go to a toilet."')
+ if self.need_for_toilet > 100:
+ self.send_msg('CHAT "You pee into your pants. Eww!"')
+ self.need_for_toilet = 0
+ self.game.changed = True
+ if self.drunk == 0:
+ self.send_msg('CHAT "You sober up."')
+ self.invalidate('fov')
+ self.game.changed = True
+ if self.tripping == 0:
+ self.send_msg('DEFAULT_COLORS')
+ self.send_msg('CHAT "You sober up."')
+ self.game.changed = True
+ elif self.tripping > 0 and self.tripping % 250 == 0:
+ self.send_msg('RANDOM_COLORS')
+ self.game.changed = True
+ if random.random() > 0.9999:
+ if self.standing:
+ self.energy -= 1
+ else:
+ self.energy += 1
+ if self.energy <= 0 and self.standing and self.energy % 10 == 0:
+ self.send_msg('CHAT "All that walking or standing uses up '
+ 'your energy, which slows you down. Find a'
+ ' place to sit or lie down to regain it."')
+ if self.energy < -100:
+ self.send_msg('CHAT "Due to low energy, you collapse on the '
+ 'floor. Somebody calls an ambulance. You remember '
+ 'little of what happens afterwards. You end up '
+ 'back here, pumped full with stimulants."')
+ self.energy = 100
+ self.game.changed = True
+ if self.dancing and random.random() > 0.99 and not self.next_task[0]:
+ self.dancing -= 1
+ direction = random.choice(self.game.map_geometry.directions)
+ self.set_next_task('MOVE', [direction])
+ if random.random() > 0.9:
+ self.energy -= 1
+ self.game.changed = True
+ if 1000000 * random.random() < self.energy - 50:
+ self.send_msg('CHAT "Your body tries to '
+ 'dance off its energy surplus."')
+ self.dancing += 50
+ self.game.changed = True
+
+ def send_msg(self, msg):
+ for c_id in self.game.sessions:
+ if self.game.sessions[c_id]['thing_id'] == self.id_:
+ self.game.io.send(msg, c_id)
+ break
+
+ def uncarry(self):
+ t = self.carrying
+ t.carried = False
+ self.carrying = None
+ return t
+
+ def add_cookie_char(self, c):
+ if not self.name in self.game.players_hat_chars:
+ self.game.players_hat_chars[self.name] = ' #' # default
+ if not c in self.game.players_hat_chars[self.name]:
+ self.game.players_hat_chars[self.name] += c
+
+ def get_cookie_chars(self):
+ chars = ' #' # default
+ if self.name in self.game.players_hat_chars:
+ chars = self.game.players_hat_chars[self.name]
+ chars_split = list(chars)
+ chars_split.sort()
+ return ''.join(chars_split)
+
+ def try_to_sit(self):
+ terrain = self.game.maps[self.position[0]][self.position[1]]
+ if terrain in self.game.terrains:
+ terrain_type = self.game.terrains[terrain]
+ if 'sittable' in terrain_type.tags:
+ self.standing = False
+ self.send_msg('CHAT "You sink into the %s. '
+ 'Staying here will replenish your energy."'
+ % terrain_type.description)
+ for t in [t for t in self.game.things
+ if t.type_ == 'Chair' and t.position == self.position]:
+ self.standing = False
+ self.send_msg('CHAT "You sink into the Chair. '
+ 'Staying here will replenish your energy."')