world_db["soundmap"][t["pos"]] = ord("9")
if t == world_db["Things"][0] and world_db["MAP"][t["pos"]] == ord("$"):
world_db["MAP"][t["pos"]] = ord("0")
- if world_db["GRACE"] < 8:
+ if world_db["GRACE"] == 0:
log("You can now eat ALL walls.")
- if world_db["GRACE"] < 16:
+ if world_db["GRACE"] == 8:
log("You now have the DEATH touch.")
- if world_db["GRACE"] < 24:
+ if world_db["GRACE"] == 16:
log("You will now LEVITATE over holes.")
- world_db["GRACE"] += 8
+ if world_db["GRACE"] == 24:
+ log("You are now READY to fly through the exit portal.")
+ if world_db["GRACE"] <= 24:
+ world_db["GRACE"] += 8
elif t == world_db["Things"][0]:
log("You try to MOVE there, but fail.")
dirs = "edcxsw"
for i in range(len(dirs)):
score += libpr.get_neighbor_score(i)
- if score == 5 or score == 6:
+ if score == 6:
world_db["MAP"][pos] = ord("&")
libpr.free_score_map()
world_db["TURN"] += 1
world_db["terrain_fullness"](t["pos"]) <= 3:
t["T_COMMAND"] = thing_action_id("drop")
return
- elif world_db["get_dir_to_target"](t, "crack"):
+ elif world_db["get_dir_to_target"](t, "crack")[0]:
return
if need[0] in {"fluid_certain", "fluid_potential"}:
if standing_on_fluid(t):