self.map_widget = urwid.Text('', wrap='clip')
self.turn_widget = urwid.Text('')
self.log_widget = urwid.Text('')
-
edit_map = urwid.AttrMap(edit_widget, 'foo')
turn_map = urwid.AttrMap(self.turn_widget, 'bar')
log_map = urwid.AttrMap(self.log_widget, 'baz')
log_map])
widget_columns = urwid.Columns([(20, widget_pile), self.map_widget],
dividechars=1)
-
self.top = urwid.Filler(widget_columns, valign='top')
+ self.palette = [('foo', 'white', 'dark red'),
+ ('bar', 'white', 'dark blue'),
+ ('baz', 'white', 'dark green')]
def draw_map(self):
"""Draw map view from .game.map_.terrain, .game.things."""
for t in self.game.world.things:
pos_i = self.game.world.map_.get_position_index(t.position)
terrain_as_list[pos_i] = self.game.symbol_for_type(t.type_)
- return self.game.world.map_.list_terrain_to_lines(terrain_as_list)
-
- def update(self):
- """Redraw all non-edit widgets."""
- self.turn_widget.set_text('TURN: ' + str(self.game.world.turn))
- self.log_widget.set_text(self.game.log_text)
- map_lines = self.draw_map()
+ text = self.game.world.map_.list_terrain_to_lines(terrain_as_list)
new_map_text = []
- for char in map_lines:
+ for char in text:
if char == '.':
new_map_text += [('foo', char)]
elif char in {'x', 'X', '#'}:
new_map_text += [('baz', char)]
else:
new_map_text += [char]
- self.map_widget.set_text(new_map_text)
+ return new_map_text
+
+ def update(self):
+ """Redraw all non-edit widgets."""
+ self.turn_widget.set_text('TURN: ' + str(self.game.world.turn))
+ self.log_widget.set_text(self.game.log_text)
+ self.map_widget.set_text(self.draw_map())
class EditToSocketWidget(urwid.Edit):
"""Extends urwid.Edit with socket to send input on 'enter' to."""
self.socket = socket
self.widget_manager = WidgetManager(self.socket, self.game)
self.server_output = []
- palette = [('foo', 'white', 'dark red'),
- ('bar', 'white', 'dark blue'),
- ('baz', 'white', 'dark green')]
- self.urwid_loop = urwid.MainLoop(self.widget_manager.top, palette)
+ self.urwid_loop = urwid.MainLoop(self.widget_manager.top,
+ self.widget_manager.palette)
self.urwid_pipe_write_fd = self.urwid_loop.watch_pipe(self.
handle_input)
self.recv_loop_thread = threading.Thread(target=self.recv_loop)