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TCE: Use wetness map separate from terrain map.
authorChristian Heller <c.heller@plomlompom.de>
Fri, 11 Mar 2016 10:31:39 +0000 (11:31 +0100)
committerChristian Heller <c.heller@plomlompom.de>
Fri, 11 Mar 2016 10:31:39 +0000 (11:31 +0100)
plugins/client/TheCrawlingEater.py
plugins/server/TheCrawlingEater.py

index 796f08cf9ad6c0fe7014dc279d3736eb96df2a6c..081960ab8e8fe8f96eda9afa18cdb7b900342ac5 100644 (file)
@@ -93,20 +93,8 @@ def win_map(self):
                 attribute = col_mem
                 if char == " ":
                     attribute = col_unknown
-                elif char in "%#XABCDEFGHI":
+                elif char in "%#X":
                     attribute = col_mem_obstacle
-                    if char in "ADG":
-                        char = "%"
-                    elif char in "BEH":
-                        char = "#"
-                    elif char in "CFI":
-                        char = "X"
-                elif char in "LO":
-                    char = "~"
-                elif char in "JMP":
-                    char = "."
-                elif char in "KNQ":
-                    char = ":"
                 bonus = (" ", attribute)
                 winmap += [(char, attribute), bonus]
             else:
@@ -115,68 +103,52 @@ def win_map(self):
                 if char == "_":
                     attribute = col_ground
                 elif char == "~":
-                    attribute = col_ground_wet
-                elif char == "L":
-                    char = "~"
-                    attribute = col_ground_wetter
-                elif char == "O":
-                    char = "~"
-                    attribute = col_ground_wettest
+                    if world_data["wetmap"][pos] == "1":
+                        attribute = col_ground_wet
+                    if world_data["wetmap"][pos] == "2":
+                        attribute = col_ground_wetter
+                    if world_data["wetmap"][pos] == "3":
+                        attribute = col_ground_wettest
                 if char == ".":
                     attribute = col_dirt
-                if char == "J":
-                    char = "."
-                    attribute = col_dirt_wet
-                if char == "M":
-                    char = "."
-                    attribute = col_dirt_wetter
-                if char == "P":
-                    char = "."
-                    attribute = col_dirt_wettest
+                    if world_data["wetmap"][pos] == "1":
+                        attribute = col_dirt_wet
+                    if world_data["wetmap"][pos] == "2":
+                        attribute = col_dirt_wetter
+                    if world_data["wetmap"][pos] == "3":
+                        attribute = col_dirt_wettest
                 elif char == ":":
                     attribute = col_earth
-                elif char == "K":
-                    char = ":"
-                    attribute = col_earth_wet
-                elif char == "N":
-                    char = ":"
-                    attribute = col_earth_wetter
-                elif char == "Q":
-                    char = ":"
-                    attribute = col_earth_wettest
+                    if world_data["wetmap"][pos] == "1":
+                        attribute = col_earth_wet
+                    if world_data["wetmap"][pos] == "2":
+                        attribute = col_earth_wetter
+                    if world_data["wetmap"][pos] == "3":
+                        attribute = col_earth_wettest
                 elif char == "%":
                     attribute = col_wall_dirt
-                elif char == "A":
-                    char = "%"
-                    attribute = col_wall_dirt_wet
-                elif char == "D":
-                    char = "%"
-                    attribute = col_wall_dirt_wetter
-                elif char == "G":
-                    char = "%"
-                    attribute = col_wall_dirt_wettest
+                    if world_data["wetmap"][pos] == "1":
+                        attribute = col_wall_dirt_wet
+                    if world_data["wetmap"][pos] == "2":
+                        attribute = col_wall_dirt_wetter
+                    if world_data["wetmap"][pos] == "3":
+                        attribute = col_wall_dirt_wettest
                 elif char == "#":
                     attribute = col_wall_earth
-                elif char == "B":
-                    char = "#"
-                    attribute = col_wall_earth_wet
-                elif char == "E":
-                    char = "#"
-                    attribute = col_wall_earth_wetter
-                elif char == "H":
-                    char = "#"
-                    attribute = col_wall_earth_wettest
+                    if world_data["wetmap"][pos] == "1":
+                        attribute = col_wall_earth_wet
+                    if world_data["wetmap"][pos] == "2":
+                        attribute = col_wall_earth_wetter
+                    if world_data["wetmap"][pos] == "3":
+                        attribute = col_wall_earth_wettest
                 elif char == "X":
                     attribute = col_wall_stone
-                elif char == "C":
-                    char = "X"
-                    attribute = col_wall_stone_wet
-                elif char == "F":
-                    char = "X"
-                    attribute = col_wall_stone_wetter
-                elif char == "I":
-                    char = "X"
-                    attribute = col_wall_stone_wettest
+                    if world_data["wetmap"][pos] == "1":
+                        attribute = col_wall_stone_wet
+                    if world_data["wetmap"][pos] == "2":
+                        attribute = col_wall_stone_wetter
+                    if world_data["wetmap"][pos] == "3":
+                        attribute = col_wall_stone_wettest
                 elif char == "@":
                     attribute = col_player
                 winmap += [(char, attribute), bonus]
@@ -187,9 +159,11 @@ def win_map(self):
 from client.config.world_data import world_data
 world_data["bowel"] = 0
 world_data["bladder"] = 0
+world_data["wetmap"] = " " * (world_data["map_size"] ** 2)
 from client.config.io import io
 io["worldstate_read_order"] += [["bowel", "int"]]
 io["worldstate_read_order"] += [["bladder", "int"]]
+io["worldstate_read_order"] += [["wetmap", "map"]]
 from client.config.windows import windows_config
 from client.windows import win_log
 windows_config[:] = [
index 609331135f9dcb57789b121d6f7824b1da96d51c..7a634165d8e83249426a9a0a3e0f708e2e88e5cb 100644 (file)
@@ -8,7 +8,7 @@ from server.config.world_data import world_db
 
 def play_drink():
     if action_exists("drink") and world_db["WORLD_ACTIVE"]:
-        if not chr(world_db["MAP"][world_db["Things"][0]["pos"]]) in "~LO":
+        if not chr(world_db["MAP"][world_db["Things"][0]["pos"]]) == "~":
             log("NOTHING to drink here.")
             return
         elif world_db["Things"][0]["T_BLADDER"] >= 32:
@@ -19,16 +19,12 @@ def play_drink():
 
 def actor_drink(t):
     pos = world_db["Things"][0]["pos"]
-    if chr(world_db["MAP"][pos]) in "~LO" and \
-            t["T_BLADDER"] < 32:
+    if chr(world_db["MAP"][pos]) == "~" and t["T_BLADDER"] < 32:
         log("You DRINK.")
         t["T_BLADDER"] += 1
-        if chr(world_db["MAP"][pos]) == "~":
+        world_db["wetmap"][pos] -= 1
+        if world_db["wetmap"][pos] == 48:
             world_db["MAP"][pos] = ord("_")
-        elif chr(world_db["MAP"][pos]) == "L":
-            world_db["MAP"][pos] = ord("~")
-        elif chr(world_db["MAP"][pos]) == "O":
-            world_db["MAP"][pos] = ord("L")
 
 
 def play_pee():
@@ -46,43 +42,10 @@ def actor_pee(t):
         log("You LOSE fluid.")
     t["T_BLADDER"] -= 1
     terrain = world_db["MAP"][t["pos"]]
+    world_db["wetmap"][t["pos"]] += 1
     if terrain == ord("_"):
         world_db["MAP"][t["pos"]] = ord("~")
-    elif terrain == ord("~"):
-        world_db["MAP"][t["pos"]] = ord("L")
-    elif terrain == ord("L"):
-        world_db["MAP"][t["pos"]] = ord("L") + 3
-    elif terrain == ord("."):
-        world_db["MAP"][t["pos"]] = ord("J")
-    elif terrain == ord("J"):
-        world_db["MAP"][t["pos"]] = ord("J") + 3
-    elif terrain == ord("J") + 3:
-        world_db["MAP"][t["pos"]] = ord("J") + 6
-    elif terrain == ord(":"):
-        world_db["MAP"][t["pos"]] = ord("K")
-    elif terrain == ord("K"):
-        world_db["MAP"][t["pos"]] = ord("K") + 3
-    elif terrain == ord("K") + 3:
-        world_db["MAP"][t["pos"]] = ord("K") + 6
-    elif terrain == ord("%"):
-        world_db["MAP"][t["pos"]] = ord("A")
-    elif terrain == ord("A"):
-        world_db["MAP"][t["pos"]] = ord("A") + 3
-    elif terrain == ord("A") + 3:
-        world_db["MAP"][t["pos"]] = ord("A") + 6
-    elif terrain == ord("#"):
-        world_db["MAP"][t["pos"]] = ord("B")
-    elif terrain == ord("B"):
-        world_db["MAP"][t["pos"]] = ord("B") + 3
-    elif terrain == ord("B") + 3:
-        world_db["MAP"][t["pos"]] = ord("B") + 6
-    elif terrain == ord("X"):
-        world_db["MAP"][t["pos"]] = ord("C")
-    elif terrain == ord("C"):
-        world_db["MAP"][t["pos"]] = ord("C") + 3
-    elif terrain == ord("C") + 3:
-        world_db["MAP"][t["pos"]] = ord("C") + 6
-    elif chr(terrain) in "GHIOPQ":
+    elif world_db["wetmap"][t["pos"]] > 51:
         t["T_LIFEPOINTS"] = 0
         if t == world_db["Things"][0]:
             t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
@@ -104,47 +67,17 @@ def actor_drop(t):
         log("You DROP waste.")
     terrain = world_db["MAP"][t["pos"]]
     t["T_BOWEL"] -= 1
-    if terrain == ord("_"):
+    if chr(terrain) in "_~":
         world_db["MAP"][t["pos"]] = ord(".")
-    elif terrain == ord("~"):
-        world_db["MAP"][t["pos"]] = ord("J")
-    elif terrain == ord("L") :
-        world_db["MAP"][t["pos"]] = ord("J") + 3
-    elif terrain == ord("L") + 3:
-        world_db["MAP"][t["pos"]] = ord("J") + 6
     elif terrain == ord("."):
         world_db["MAP"][t["pos"]] = ord(":")
-    elif terrain == ord("J"):
-        world_db["MAP"][t["pos"]] = ord("K")
-    elif terrain == ord("J") + 3:
-        world_db["MAP"][t["pos"]] = ord("K") + 3
-    elif terrain == ord("J") + 6:
-        world_db["MAP"][t["pos"]] = ord("K") + 6
     elif terrain == ord(":"):
         world_db["MAP"][t["pos"]] = ord("%")
-    elif terrain == ord("K"):
-        world_db["MAP"][t["pos"]] = ord("A")
-    elif terrain == ord("K") + 3:
-        world_db["MAP"][t["pos"]] = ord("A") + 3
-    elif terrain == ord("K") + 6:
-        world_db["MAP"][t["pos"]] = ord("A") + 6
     elif terrain == ord("%"):
         world_db["MAP"][t["pos"]] = ord("#")
-    elif terrain == ord("A"):
-        world_db["MAP"][t["pos"]] = ord("B")
-    elif terrain == ord("A") + 3:
-        world_db["MAP"][t["pos"]] = ord("B") + 3
-    elif terrain == ord("A") + 6:
-        world_db["MAP"][t["pos"]] = ord("B") + 6
     elif terrain == ord("#"):
         world_db["MAP"][t["pos"]] = ord("X")
-    elif terrain == ord("B"):
-        world_db["MAP"][t["pos"]] = ord("C")
-    elif terrain == ord("B") + 3:
-        world_db["MAP"][t["pos"]] = ord("C") + 3
-    elif terrain == ord("B") + 6:
-        world_db["MAP"][t["pos"]] = ord("C") + 6
-    elif chr(terrain) in "XCFI":
+    elif terrain == ord("X"):
         t["T_LIFEPOINTS"] = 0
         if t == world_db["Things"][0]:
             t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
@@ -164,7 +97,7 @@ def play_move(str_arg):
         move_result = mv_yx_in_dir_legal(chr(d), t["T_POSY"], t["T_POSX"])
         if 1 == move_result[0]:
             pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
-            if chr(world_db["MAP"][pos]) in "%#ABDEGH":
+            if chr(world_db["MAP"][pos]) in "%#":
                 if t["T_BOWEL"] >= 32:
                     if t == world_db["Things"][0]:
                         log("You're too FULL to eat.")
@@ -212,30 +145,17 @@ def actor_move(t):
         t["pos"] = move_result[1] * world_db["MAP_LENGTH"] + move_result[2]
         build_fov_map(t)
     else:
-        if t["T_BOWEL"] >= 32:
+        if t["T_BOWEL"] >= 32 or chr(world_db["MAP"][pos]) == "X":
             return
-        elif chr(world_db["MAP"][pos]) in "%ADG" and 0 == int(rand.next() % 2):
-            log("You EAT.")
-            if world_db["MAP"][pos] == ord("%"):
-                world_db["MAP"][pos] = ord("_")
-            elif world_db["MAP"][pos] == ord("A"):
-                world_db["MAP"][pos] = ord("~")
-            elif world_db["MAP"][pos] == ord("A") + 3:
-                world_db["MAP"][pos] = ord("L")
-            elif world_db["MAP"][pos] == ord("A") + 6:
-                world_db["MAP"][pos] = ord("L") + 3
+        elif chr(world_db["MAP"][pos]) == "%" and 0 == int(rand.next() % 2):
             t["T_BOWEL"] += 3
         elif chr(world_db["MAP"][pos]) in "#BEH" and 0 == int(rand.next() % 5):
-            log("You EAT.")
-            if world_db["MAP"][pos] == ord("#"):
-                world_db["MAP"][pos] = ord("_")
-            elif world_db["MAP"][pos] == ord("B"):
-                world_db["MAP"][pos] = ord("~")
-            elif world_db["MAP"][pos] == ord("B") + 3:
-                world_db["MAP"][pos] = ord("L")
-            elif world_db["MAP"][pos] == ord("B") + 6:
-                world_db["MAP"][pos] = ord("L") + 3
             t["T_BOWEL"] += 4
+        log("You EAT.")
+        if world_db["wetmap"][pos] == 48:
+            world_db["MAP"][pos] = ord("_")
+        else:
+            world_db["MAP"][pos] = ord("~")
         if t["T_BOWEL"] > 32:
             t["T_BOWEL"] = 32
 
@@ -268,8 +188,9 @@ def make_map():
         single_allowed = rand.next() % 32
         y, x, pos = new_pos()
         if "_" == chr(world_db["MAP"][pos]) \
-                and ((not single_allowed) or is_neighbor((y, x), "O")):
-            world_db["MAP"][pos] = ord("O")
+                and ((not single_allowed) or is_neighbor((y, x), "~")):
+            world_db["MAP"][pos] = ord("~")
+            world_db["wetmap"][pos] = 51
             i_water += 1
 
 
@@ -353,14 +274,60 @@ def play_wait():
         world_db["set_command"]("wait")
 
 
+def save_wetmap():
+    length = world_db["MAP_LENGTH"]
+    string = ""
+    for i in range(length):
+        line = world_db["wetmap"][i * length:(i * length) + length].decode()
+        string = string + "WETMAP" + " "  + str(i) + " " + line + "\n"
+    return string
+
+
+def wetmapset(str_int, mapline):
+    def valid_map_line(str_int, mapline):
+        from server.utils import integer_test
+        val = integer_test(str_int, 0, 255)
+        if None != val:
+            if val >= world_db["MAP_LENGTH"]:
+                print("Illegal value for map line number.")
+            elif len(mapline) != world_db["MAP_LENGTH"]:
+                print("Map line length is unequal map width.")
+            else:
+                return val
+        return None
+    val = valid_map_line(str_int, mapline)
+    if None != val:
+        length = world_db["MAP_LENGTH"]
+        if not world_db["wetmap"]:
+            m = bytearray(b' ' * (length ** 2))
+        else:
+            m = world_db["wetmap"]
+        m[val * length:(val * length) + length] = mapline.encode()
+        if not world_db["wetmap"]:
+            world_db["wetmap"] = m
+
+
+def write_wetmap():
+    from server.worldstate_write_helpers import write_map
+    length = world_db["MAP_LENGTH"]
+    visible_wetmap = bytearray(b' ' * (length ** 2))
+    for i in range(length ** 2):
+        if world_db["Things"][0]["fovmap"][i] == ord('v'):
+            visible_wetmap[i] = world_db["wetmap"][i]
+    return write_map(visible_wetmap, world_db["MAP_LENGTH"])
+
+
 from server.config.io import io_db
 io_db["worldstate_write_order"] += [["T_BOWEL", "player_int"]]
 io_db["worldstate_write_order"] += [["T_BLADDER", "player_int"]]
+io_db["worldstate_write_order"] += [[write_wetmap, "func"]]
 import server.config.world_data
 server.config.world_data.symbols_hide = "%#X" + "ABC" + "DEF" + "GHI"
 server.config.world_data.symbols_passable = "_.:" + "~JK" + "LMN" + "OPQ"
 server.config.world_data.thing_defaults["T_BOWEL"] = 0
 server.config.world_data.thing_defaults["T_BLADDER"] = 0
+world_db["wetmap"] = bytearray(b"0" * world_db["MAP_LENGTH"] ** 2)
+io_db["hook_save"] = save_wetmap
 import server.config.make_world_helpers
 server.config.make_world_helpers.make_map = make_map
 from server.config.commands import commands_db
@@ -375,6 +342,7 @@ commands_db["use"] = (1, False, lambda x: None)
 commands_db["pickup"] = (0, False, lambda: None)
 commands_db["T_BOWEL"] = (1, False, setter("Thing", "T_BOWEL", 0, 255))
 commands_db["T_BLADDER"] = (1, False, setter("Thing", "T_BLADDER", 0, 255))
+commands_db["WETMAP"] = (2, False, wetmapset)
 from server.actions import actor_wait
 import server.config.actions
 server.config.actions.action_db = {