curses.init_pair(6, curses.COLOR_RED, curses.COLOR_BLACK)
curses.init_pair(7, curses.COLOR_MAGENTA, curses.COLOR_BLACK)
curses.init_pair(8, curses.COLOR_BLACK, curses.COLOR_WHITE)
- #curses.init_pair(9, curses.COLOR_BLACK, curses.COLOR_BLUE)
+ curses.init_pair(9, curses.COLOR_BLACK, curses.COLOR_BLUE)
curses.init_pair(10, curses.COLOR_BLACK, curses.COLOR_CYAN)
curses.init_pair(11, curses.COLOR_BLACK, curses.COLOR_GREEN)
curses.init_pair(12, curses.COLOR_BLACK, curses.COLOR_YELLOW)
curses.init_pair(13, curses.COLOR_BLACK, curses.COLOR_RED)
curses.init_pair(14, curses.COLOR_BLACK, curses.COLOR_MAGENTA)
- curses.init_pair(15, curses.COLOR_RED, curses.COLOR_GREEN)
col_unknown = curses.color_pair(1)
- col_creature = curses.color_pair(15)
+ col_creature = curses.color_pair(13)
col_player = curses.color_pair(8)
earth_colors = [
curses.color_pair(4),
curses.color_pair(7),
]
water_colors = [
+ curses.color_pair(9),
curses.color_pair(10),
curses.color_pair(11),
curses.color_pair(12),
- curses.color_pair(13),
curses.color_pair(14),
]
for y in range(world_data["map_size"]):