world_db["MAP"][t["pos"]] = ord("0")
if world_db["GRACE"] == 0:
log("You can now eat ALL walls.")
- if world_db["GRACE"] == 8:
+ elif world_db["GRACE"] == 8:
log("You now have the DEATH touch.")
- if world_db["GRACE"] == 16:
+ elif world_db["GRACE"] == 16:
log("You will now LEVITATE over holes.")
- if world_db["GRACE"] == 24:
+ elif world_db["GRACE"] == 24:
log("You are now READY to fly through the exit portal.")
+ elif world_db["GRACE"] == 32:
+ log("You already have all the GRACE you can get.")
if world_db["GRACE"] <= 24:
world_db["GRACE"] += 8
elif t == world_db["Things"][0]:
ord("0") == world_db["wetmap"][pos]:
world_db["wetmap"][pos] = ord("3")
i_water += 1
- n_altars = 4
+ n_altars = 16
i_altars = 0
while (i_altars < n_altars):
y, x, pos = new_pos()