this.shows_annotations = shows_annotations;
}
}
+let mode_login = new Mode('login', true, false);
let mode_chat = new Mode('chat', true, false);
let mode_annotate = new Mode('annotate', true, true);
let mode_play = new Mode('play', false, false);
let mode_edit = new Mode('edit', false, false);
let tui = {
- mode: mode_chat,
+ mode: mode_login,
log: [],
input_prompt: '> ',
input: '',
init: function() {
this.recalc_input_lines();
this.height_header = this.height_turn_line + this.height_mode_line;
+ this.log_msg("Please enter your username:");
},
switch_mode: function(mode, keep_pos=false) {
if (mode == mode_study && !keep_pos) {
terminal.refresh();
},
log_help: function() {
- tui.log_msg("");
- tui.log_msg("HELP");
- tui.log_msg("");
- tui.log_msg("chat mode commands:");
- tui.log_msg(":login USER - register as USER");
- tui.log_msg(":msg USER TEXT - send TEXT to USER");
- tui.log_msg(":help - show this help");
- tui.log_msg(":play or :p - switch to play mode");
- tui.log_msg(":study or :s - switch to study mode");
- tui.log_msg("");
- tui.log_msg("play mode commands:");
- tui.log_msg("w, a, s, d - move avatar");
- tui.log_msg("f - flatten surroundings");
- tui.log_msg("e - write following ASCII character");
- tui.log_msg("c - switch to chat mode");
- tui.log_msg("? - switch to study mode");
- tui.log_msg("");
- tui.log_msg("study mode commands:");
- tui.log_msg("w, a, s, d - move question mark");
- tui.log_msg("A - annotate terrain");
- tui.log_msg("c - switch to chat mode");
- tui.log_msg("p - switch to play mode");
- tui.log_msg("");
+ this.log_msg("");
+ this.log_msg("HELP");
+ this.log_msg("");
+ this.log_msg("chat mode commands:");
+ this.log_msg(":nick NAME - re-name yourself to NAME");
+ this.log_msg(":msg USER TEXT - send TEXT to USER");
+ this.log_msg(":help - show this help");
+ this.log_msg(":play or :p - switch to play mode");
+ this.log_msg(":study or :s - switch to study mode");
+ this.log_msg("");
+ this.log_msg("play mode commands:");
+ this.log_msg("w, a, s, d - move avatar");
+ this.log_msg("f - flatten surroundings");
+ this.log_msg("e - write following ASCII character");
+ this.log_msg("c - switch to chat mode");
+ this.log_msg("? - switch to study mode");
+ this.log_msg("");
+ this.log_msg("study mode commands:");
+ this.log_msg("w, a, s, d - move question mark");
+ this.log_msg("A - annotate terrain");
+ this.log_msg("c - switch to chat mode");
+ this.log_msg("p - switch to play mode");
+ this.log_msg("");
},
draw_info: function() {
terminal.drawBox(this.height_header, this.window_width, terminal.rows - this.height_header - this.height_input, this.window_width);
terminal.initialize();
tui.init();
-tui.log_help();
tui.full_refresh();
server.init(websocket_location);
} else if (tokens[0] === 'META') {
tui.log_msg('@ ' + tokens[1]);
tui.refresh();
+ } else if (tokens[0] === 'LOGIN_OK') {
+ tui.log_msg('@ ' + tokens[1]);
+ tui.log_help();
+ tui.switch_mode(mode_chat);
} else if (tokens[0] === 'ANNOTATION') {
let position = parser.parse_yx(tokens[1]);
explorer.update_info_db(position, tokens[2]);
} else if (tui.mode.has_input_prompt && event.key == 'Backspace') {
tui.shorten_input();
tui.full_refresh();
+ } else if (tui.mode == mode_login && event.key == 'Enter') {
+ server.send(['LOGIN', tui.input]);
+ tui.switch_mode(mode_login);
} else if (tui.mode == mode_annotate && event.key == 'Enter') {
explorer.annotate(tui.input);
tui.switch_mode(mode_study, true);
} else if (tokens[0] == ':help') {
tui.log_help();
tui.refresh();
- } else if (tokens[0] == ':login') {
+ } else if (tokens[0] == ':nick') {
if (tokens.length > 1) {
server.send(['LOGIN', tokens[1]]);
} else {