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Support different kinds of monsters and items defined in map object definition struct...
authorChristian Heller <c.heller@plomlompom.de>
Thu, 18 Jul 2013 01:44:23 +0000 (03:44 +0200)
committerChristian Heller <c.heller@plomlompom.de>
Thu, 18 Jul 2013 01:44:23 +0000 (03:44 +0200)
commitd165f8ae619c78fd1ef98a9ba2abdaeeceff853e
tree0ea833233460e6ce4cb2c2b8ee44b49c4d7b4abc
parent610d7fa2782fe894981427a1e917e7b7905fff17
Support different kinds of monsters and items defined in map object definition structs. To support this, large parts of the map object system were rewritten.
src/draw_wins.c
src/main.c
src/main.h
src/map.c
src/map_objects.c
src/map_objects.h
src/misc.c