From: Christian Heller Date: Fri, 13 Mar 2015 01:35:56 +0000 (+0100) Subject: Client: Fix log window drawing bug (too small winmap allocated). X-Git-Url: https://plomlompom.com/repos/%22https:/validator.w3.org/static/todo?a=commitdiff_plain;h=00d0676f2ed6c7dd617eb7965cf59bf6317057ca;p=plomrogue Client: Fix log window drawing bug (too small winmap allocated). --- diff --git a/src/client/draw_wins.c b/src/client/draw_wins.c index d0d460c..68c4ed8 100644 --- a/src/client/draw_wins.c +++ b/src/client/draw_wins.c @@ -361,14 +361,15 @@ extern void draw_win_log(struct Win * win) if (x > win->frame_size.x || '\n' == world.log[i]) { n_postbreak_lines++; - x = 0; + x = 1; } } if (n_postbreak_lines > win->frame_size.y) - { + { uint32_t size = n_postbreak_lines * (win->frame_size.x + 1); win->winmap = try_malloc(sizeof(chtype) * size, __func__); for (i = 0; i < size; win->winmap[i] = ' ', i++); + /* TODO: This should only be done with "long" line break style. */ do_realloc_winmap = 0; draw_text_from_bottom(win, world.log); do_realloc_winmap = 1;