cut_end = cut_start + view_width
map_lines[:] = [line[cut_start:cut_end] for line in map_lines]
- def format_to_view(self, map_string, center, size):
+ def format_to_view(self, map_cells, center, size):
- def map_string_to_lines(map_string):
+ def map_cells_to_lines(map_cells):
map_view_chars = ['0']
x = 0
y = 0
- for c in map_string:
- map_view_chars += [c, ' ']
+ for cell in map_cells:
+ if type(cell) == str:
+ map_view_chars += [cell, ' ']
+ else:
+ map_view_chars += [cell[0], cell[1]]
x += 1
if x == self.size[1]:
map_view_chars += ['\n']
map_view_chars = map_view_chars[:-1]
return ''.join(map_view_chars).split('\n')
- map_lines = map_string_to_lines(map_string)
+ map_lines = map_cells_to_lines(map_cells)
self.y_cut(map_lines, center[0], size[0])
map_width = self.size[1] * 2 + 1
self.x_cut(map_lines, center[1] * 2, size[1], map_width)
if not type(part) == str:
part_string = part[0]
attr = part[1]
- if len(part_string) > 0:
- return [(char, attr) for char in part_string]
- elif len(part_string) == 1:
- return [part]
- return []
+ return [(char, attr) for char in part_string]
chars_with_attrs = []
- if type(foo) == str or len(foo) == 2 and type(foo[1]) == int:
+ if type(foo) == str or (len(foo) == 2 and type(foo[1]) == int):
chars_with_attrs += to_chars_with_attrs(foo)
else:
for part in foo:
def draw(self):
- def terrain_with_objects():
+ def annotated_terrain():
terrain_as_list = list(self.tui.game.world.map_.terrain[:])
for t in self.tui.game.world.things:
pos_i = self.tui.game.world.map_.get_position_index(t.position)
symbol = self.tui.game.symbol_for_type(t.type_)
- if symbol in {'i'} and terrain_as_list[pos_i] in {'@', 'm'}:
- continue
- terrain_as_list[pos_i] = symbol
- return ''.join(terrain_as_list)
+ if terrain_as_list[pos_i][0] in {'i', '@', 'm'}:
+ old_symbol = terrain_as_list[pos_i][0]
+ if old_symbol in {'@', 'm'}:
+ symbol = old_symbol
+ terrain_as_list[pos_i] = (symbol, '+')
+ else:
+ terrain_as_list[pos_i] = symbol
+ return terrain_as_list
def pad_or_cut_x(lines):
line_width = self.size[1]
self.safe_write(''.join(lines))
return
- terrain_with_objects = terrain_with_objects()
+ annotated_terrain = annotated_terrain()
center = self.tui.game.world.player.position
- lines = self.tui.game.world.map_.format_to_view(terrain_with_objects,
+ lines = self.tui.game.world.map_.format_to_view(annotated_terrain,
center, self.size)
pad_or_cut_x(lines)
pad_y(lines)