return
if t == world_db["Things"][0]:
log("You LOSE fluid.")
- if not world_db["catch_air"](t):
+ if not world_db["test_air"](t):
return
t["T_BLADDER"] -= 1
world_db["wetmap"][t["pos"]] += 1
return
if t == world_db["Things"][0]:
log("You DROP waste.")
- if not world_db["catch_air"](t):
+ if not world_db["test_air"](t):
return
world_db["MAP"][t["pos"]] += 1
t["T_BOWEL"] -= 1
t["T_POSY"] = move_result[1]
t["T_POSX"] = move_result[2]
t["pos"] = move_result[1] * world_db["MAP_LENGTH"] + move_result[2]
- if world_db["MAP"][t["pos"]] == ord("-"):
- world_db["die"](t, "You FALL in a hole, and die.")
- return
build_fov_map(t)
else:
height = world_db["MAP"][pos] - ord("0")
t["T_BOWEL"] = 32
+def test_hole(t):
+ if world_db["MAP"][t["pos"]] == ord("-"):
+ world_db["die"](t, "You FALL in a hole, and die.")
+ return False
+ return True
+world_db["test_hole"] = test_hole
+
-def catch_air(t):
+def test_air(t):
if (world_db["wetmap"][t["pos"]] - ord("0")) \
- + (world_db["MAP"][t["pos"]] - ord("0")) > 4:
+ + (world_db["MAP"][t["pos"]] - ord("0")) > 5:
world_db["die"](t, "You SUFFOCATE")
return False
return True
-world_db["catch_air"] = catch_air
+world_db["test_air"] = test_air
def die(t, message):
and ((not single_allowed) or is_neighbor((y, x), "0")):
world_db["MAP"][pos] = ord("0")
i_ground += 1
- n_water = int((length ** 2) / 64)
+ n_water = int((length ** 2) / 16)
i_water = 0
while (i_water <= n_water):
y, x, pos = new_pos()
for tid in [tid for tid in world_db["Things"]]:
if not tid in world_db["Things"]:
continue
- Thing = world_db["Things"][tid]
- if Thing["T_LIFEPOINTS"]:
- if not Thing["T_COMMAND"]:
- update_map_memory(Thing)
+ t = world_db["Things"][tid]
+ if t["T_LIFEPOINTS"]:
+ if not (world_db["test_air"](t) and world_db["test_hole"](t)):
+ continue
+ if not t["T_COMMAND"]:
+ update_map_memory(t)
if 0 == tid:
return
- ai(Thing)
- if Thing["T_LIFEPOINTS"]:
- Thing["T_PROGRESS"] += 1
+ ai(t)
+ if t["T_LIFEPOINTS"]:
+ t["T_PROGRESS"] += 1
taid = [a for a in world_db["ThingActions"]
- if a == Thing["T_COMMAND"]][0]
+ if a == t["T_COMMAND"]][0]
ThingAction = world_db["ThingActions"][taid]
- effort = world_db["calc_effort"](ThingAction, Thing)
- if Thing["T_PROGRESS"] >= effort:
+ effort = world_db["calc_effort"](ThingAction, t)
+ if t["T_PROGRESS"] >= effort:
action = action_db["actor_" + ThingAction["TA_NAME"]]
- action(Thing)
- Thing["T_COMMAND"] = 0
- Thing["T_PROGRESS"] = 0
- if Thing["T_BOWEL"] > 16:
- if 0 == (rand.next() % (33 - Thing["T_BOWEL"])):
- action_db["actor_drop"](Thing)
- if Thing["T_BLADDER"] > 16:
- if 0 == (rand.next() % (33 - Thing["T_BLADDER"])):
- action_db["actor_pee"](Thing)
+ action(t)
+ t["T_COMMAND"] = 0
+ t["T_PROGRESS"] = 0
+ if t["T_BOWEL"] > 16:
+ if 0 == (rand.next() % (33 - t["T_BOWEL"])):
+ action_db["actor_drop"](t)
+ if t["T_BLADDER"] > 16:
+ if 0 == (rand.next() % (33 - t["T_BLADDER"])):
+ action_db["actor_pee"](t)
water = 0
positions_to_wet = []
for pos in range(world_db["MAP_LENGTH"] ** 2):
wetness = world_db["wetmap"][pos] - ord("0")
height = world_db["MAP"][pos] - ord("0")
if height == 0 and wetness > 0 \
- and 0 == rand.next() % ((2 ** 16) / (2 ** wetness)):
+ and 0 == rand.next() % ((2 ** 12) / (2 ** wetness)):
world_db["MAP"][pos] = ord("-")
if pos in positions_to_wet:
positions_to_wet.remove(pos)