From: Christian Heller <c.heller@plomlompom.de>
Date: Wed, 29 May 2013 03:33:55 +0000 (+0200)
Subject: Updated README to reflect last hours' changes.
X-Git-Tag: tce~1261
X-Git-Url: https://plomlompom.com/repos/%22https:/validator.w3.org/templates?a=commitdiff_plain;h=bfbd452c40d252715f0622e67e93028a35d6dd42;p=plomrogue

Updated README to reflect last hours' changes.
---

diff --git a/README b/README
index 7880897..224b7b8 100644
--- a/README
+++ b/README
@@ -4,8 +4,9 @@ plomrogue
 plomlompom tries to build his own roguelike. Currently, it doesn't do
 much, apart from managing some example ncurses windows in a bizarre 
 fashion. You can move around a player and meet an enemy, but they don't
-really fight. A map gets generated randomly; it's seed can be saved and
-later reloaded.
+really fight. The map gets generated randomly. There is only one save
+file (named "savefile"), and it gets overwritten each new turn. To start
+over with a new world, delete it.
 
 Install/run
 -----------
@@ -17,8 +18,6 @@ cd plomrogue
 make
 ./roguelike
 
-Use option -l to load an existing map seed.
-
 Default keybindings
 -------------------
 
@@ -39,8 +38,6 @@ _       shrink window horizontally
 +       grow window vertically
 -       shrink window vertically
 
-s       save seed of map
-
 w       scroll map up
 x       scroll map down
 a       scroll map left