}
line.push(' ');
}
- console.log(this.content);
},
refresh: function() {
let pre_string = '';
this.pre_el.textContent = pre_string;
},
write: function(start_y, start_x, msg) {
- for (let x = start_x, i = 0; x < this.cols, i < msg.length; x++, i++) {
+ for (let x = start_x, i = 0; x < this.cols && i < msg.length; x++, i++) {
this.content[start_y][x] = msg[i];
}
},
}
},
draw_map: function() {
+ terminal.drawBox(0, 0, terminal.rows, terminal.cols / 2);
let map_lines = [];
- let line = '';
+ let line = [];
for (let i = 0, j = 0; i < game.map.length; i++, j++) {
if (j == game.map_size[1]) {
map_lines.push(line);
- line = '';
+ line = [];
j = 0;
};
- line += game.map[i];
+ line.push(game.map[i]);
};
map_lines.push(line);
- for (let y = 0; y < game.map_size[0]; y++) {
- terminal.write(y, 0, map_lines[y]);
+ let player_position = [0,0];
+ for (const thing_id in game.things) {
+ let t = game.things[thing_id];
+ map_lines[t[0]][t[1]] = '@';
+ player_position = t;
}
- for (const t in game.things) {
- terminal.write(game.things[t][0], game.things[t][1], '@');
+ let offset = [(terminal.rows / 2) - player_position[0],
+ terminal.cols / 4 - player_position[1]];
+ for (let term_y = offset[0], map_y = 0;
+ term_y < terminal.rows && map_y < game.map_size[0];
+ term_y++, map_y++) {
+ if (term_y >= 0) {
+ let to_draw = map_lines[map_y].join('').slice(0, terminal.cols / 2 - offset[1]);
+ terminal.write(term_y, offset[1], to_draw);
+ }
}
},
draw_turn_line: function(n) {