From: Christian Heller Date: Fri, 18 Jan 2019 01:02:26 +0000 (+0100) Subject: Allow selection of grid geometry via MAP command. A lot refactoring. X-Git-Url: https://plomlompom.com/repos/%22https:/validator.w3.org/todo?a=commitdiff_plain;h=1c48dfdf85d5549202412f01eced7712adf2d468;p=plomrogue2-experiments Allow selection of grid geometry via MAP command. A lot refactoring. --- diff --git a/client.py b/client.py index 6594fb5..e270a8c 100755 --- a/client.py +++ b/client.py @@ -4,10 +4,55 @@ import plom_socket_io import socket import threading from parser import ArgError, Parser -from game_common import World, CommonCommandsMixin +import game_common -class Game(CommonCommandsMixin): +class MapSquare(game_common.Map): + + def list_terrain_to_lines(self, terrain_as_list): + terrain = ''.join(terrain_as_list) + map_lines = [] + start_cut = 0 + while start_cut < len(terrain): + limit = start_cut + self.game.world.map_.size[1] + map_lines += [terrain[start_cut:limit]] + start_cut = limit + return "\n".join(map_lines) + + +class MapHex(game_common.Map): + + def list_terrain_to_lines(self, terrain_as_list): + new_terrain_list = [] + x = 0 + y = 0 + for c in terrain_as_list: + new_terrain_list += [c, ' '] + x += 1 + if x == self.size[1]: + new_terrain_list += ['\n'] + x = 0 + y += 1 + if y % 2 != 0: + new_terrain_list += [' '] + return ''.join(new_terrain_list) + + +class World(game_common.World): + + def __init__(self, *args, **kwargs): + """Extend original with local classes and empty default map. + + We need the empty default map because we draw the map widget + on any update, even before we actually receive map data. + """ + super().__init__(*args, **kwargs) + self.MapHex = MapHex + self.MapSquare = MapSquare + self.map_ = self.MapHex() + + +class Game(game_common.CommonCommandsMixin): world = World() log_text = '' @@ -64,29 +109,7 @@ class WidgetManager: for t in self.game.world.things: pos_i = self.game.world.map_.get_position_index(t.position) terrain_as_list[pos_i] = self.game.symbol_for_type(t.type_) - - #terrain = ''.join(terrain_as_list) - #map_lines = [] - #start_cut = 0 - #while start_cut < len(terrain): - # limit = start_cut + self.game.world.map_.size[1] - # map_lines += [terrain[start_cut:limit]] - # start_cut = limit - #return "\n".join(map_lines) - - new_terrain_list = [] - x = 0 - y = 0 - for c in terrain_as_list: - new_terrain_list += [c, ' '] - x += 1 - if x == self.game.world.map_.size[1]: - new_terrain_list += ['\n'] - x = 0 - y += 1 - if y % 2 != 0: - new_terrain_list += [' '] - return ''.join(new_terrain_list) + return self.game.world.map_.list_terrain_to_lines(terrain_as_list) def update(self): """Redraw all non-edit widgets.""" diff --git a/game_common.py b/game_common.py index 5aa4b25..b37e447 100644 --- a/game_common.py +++ b/game_common.py @@ -3,9 +3,13 @@ from parser import ArgError class Map: - def __init__(self, size=(0, 0), terrain=''): + def __init__(self, size=(0, 0)): self.size = size - self.terrain = terrain + self.terrain = '?'*self.size_i + + @property + def size_i(self): + return self.size[0] * self.size[1] def set_line(self, y, line): height_map = self.size[0] @@ -25,10 +29,8 @@ class Map: class World: def __init__(self): - self.Map = Map # child classes may use an extended Map class here self.Thing = Thing # child classes may use an extended Thing class here self.turn = 0 - self.map_ = self.Map() self.things = [] def get_thing(self, id_): @@ -39,8 +41,9 @@ class World: self.things += [t] return t - def new_map(self, yx): - self.map_ = self.Map(yx, '?') + def new_map(self, geometry, yx): + map_type = getattr(self, 'Map' + geometry) + self.map_ = map_type(yx) class Thing: @@ -54,10 +57,14 @@ class Thing: class CommonCommandsMixin: - def cmd_MAP(self, yx): - """Create new map of size yx and only '?' cells.""" - self.world.new_map(yx) - cmd_MAP.argtypes = 'yx_tuple:nonneg' + def cmd_MAP(self, geometry, yx): + """Create new map of grid geometry, size yx and only '?' cells.""" + legal_grids = {'Hex', 'Square'} + if geometry not in legal_grids: + raise ArgError('First map argument must be one of: ' + + ', '.join(legal_grids)) + self.world.new_map(geometry, yx) + cmd_MAP.argtypes = 'string yx_tuple:nonneg' def cmd_THING_TYPE(self, i, type_): t = self.world.get_thing(i) diff --git a/server.py b/server.py index 2a7b55c..9791d5f 100755 --- a/server.py +++ b/server.py @@ -20,7 +20,7 @@ if os.path.exists(game_file_name): print("FILE INPUT LINE %s: %s" % (i, line), end='') game.io.handle_input(line, store=False) else: - game.io.handle_input('MAP Y:5,X:5') + game.io.handle_input('MAP Hex Y:5,X:5') game.io.handle_input('TERRAIN_LINE 0 "xxxxx"') game.io.handle_input('TERRAIN_LINE 1 "x...x"') game.io.handle_input('TERRAIN_LINE 2 "x.X.x"') diff --git a/server_/game.py b/server_/game.py index bcf41b7..143f319 100644 --- a/server_/game.py +++ b/server_/game.py @@ -33,10 +33,6 @@ class Map(game_common.Map): # for x in range(self.size[1]): # yield ([y, x], self.terrain[self.get_position_index([y, x])]) - @property - def size_i(self): - return self.size[0] * self.size[1] - def get_directions(self): directions = [] for name in dir(self): @@ -45,21 +41,11 @@ class Map(game_common.Map): return directions def new_from_shape(self, init_char): - return Map(self.size, init_char*self.size_i) - - #def are_neighbors(self, pos_1, pos_2): - # return abs(pos_1[0] - pos_2[0]) <= 1 and abs(pos_1[1] - pos_2[1] <= 1) - - def are_neighbors(self, pos_1, pos_2): - if pos_1[0] == pos_2[0] and abs(pos_1[1] - pos_2[1]) <= 1: - return True - elif abs(pos_1[0] - pos_2[0]) == 1: - if pos_1[0] % 2 == 0: - if pos_2[1] in (pos_1[1], pos_1[1] - 1): - return True - elif pos_2[1] in (pos_1[1], pos_1[1] + 1): - return True - return False + import copy + new_map = copy.deepcopy(self) + for pos in new_map: + new_map[pos] = init_char + return new_map def move(self, start_pos, direction): mover = getattr(self, 'move_' + direction) @@ -75,11 +61,19 @@ class Map(game_common.Map): def move_RIGHT(self, start_pos): return [start_pos[0], start_pos[1] + 1] - #def move_UP(self, start_pos): - # return [start_pos[0] - 1, start_pos[1]] - #def move_DOWN(self, start_pos): - # return [start_pos[0] + 1, start_pos[1]] +class MapHex(Map): + + def are_neighbors(self, pos_1, pos_2): + if pos_1[0] == pos_2[0] and abs(pos_1[1] - pos_2[1]) <= 1: + return True + elif abs(pos_1[0] - pos_2[0]) == 1: + if pos_1[0] % 2 == 0: + if pos_2[1] in (pos_1[1], pos_1[1] - 1): + return True + elif pos_2[1] in (pos_1[1], pos_1[1] + 1): + return True + return False def move_UPLEFT(self, start_pos): if start_pos[0] % 2 == 0: @@ -106,14 +100,27 @@ class Map(game_common.Map): return [start_pos[0] + 1, start_pos[1] + 1] +class MapSquare(Map): + + def are_neighbors(self, pos_1, pos_2): + return abs(pos_1[0] - pos_2[0]) <= 1 and abs(pos_1[1] - pos_2[1] <= 1) + + def move_UP(self, start_pos): + return [start_pos[0] - 1, start_pos[1]] + + def move_DOWN(self, start_pos): + return [start_pos[0] + 1, start_pos[1]] + + class World(game_common.World): def __init__(self): super().__init__() - self.Thing = Thing # use local Thing class instead of game_common's - self.Map = Map # use local Map class instead of game_common's - self.map_ = Map() # use extended child class self.player_id = 0 + # use extended local classes + self.Thing = Thing + self.MapHex = MapHex + self.MapSquare = MapSquare def proceed_to_next_player_turn(self): """Run game world turns until player can decide their next step. @@ -277,7 +284,8 @@ class Game(game_common.CommonCommandsMixin): return 'Y:' + str(tuple_[0]) + ',X:' + str(tuple_[1]) self.io.send('NEW_TURN ' + str(self.world.turn)) - self.io.send('MAP ' + stringify_yx(self.world.map_.size)) + grid = self.world.map_.__class__.__name__[3:] + self.io.send('MAP ' + grid +' ' + stringify_yx(self.world.map_.size)) visible_map = self.world.get_player().get_visible_map() for y, line in visible_map.lines(): self.io.send('VISIBLE_MAP_LINE %5s %s' % (y, self.io.quote(line)))