From: Christian Heller Date: Fri, 5 Apr 2019 23:01:43 +0000 (+0200) Subject: Re-structure client IO. X-Git-Url: https://plomlompom.com/repos/%27%29;%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20chunks.push%28escapeHTML%28span%5B2%5D%29%29;%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20chunks.push%28%27?a=commitdiff_plain;h=e08cc5e251e260b969e374b610b09d3b8fdc4f9f;p=plomrogue2-experiments Re-structure client IO. --- diff --git a/new/example_client.py b/new/example_client.py index 1e91070..66c2bf6 100755 --- a/new/example_client.py +++ b/new/example_client.py @@ -9,6 +9,7 @@ from plomrogue.mapping import MapBase from plomrogue.io import PlomSocket from plomrogue.things import ThingBase import types +import queue class Map(MapBase): @@ -96,8 +97,6 @@ def cmd_TURN(game, n): game.world.turn = n game.world.things = [] game.world.pickable_items = [] - game.to_update['turn'] = False - game.to_update['map'] = False cmd_TURN.argtypes = 'int:nonneg' def cmd_VISIBLE_MAP_LINE(game, y, terrain_line): @@ -105,8 +104,8 @@ def cmd_VISIBLE_MAP_LINE(game, y, terrain_line): cmd_VISIBLE_MAP_LINE.argtypes = 'int:nonneg string' def cmd_GAME_STATE_COMPLETE(game): - game.to_update['turn'] = True - game.to_update['map'] = True + game.tui.to_update['turn'] = True + game.tui.to_update['map'] = True def cmd_THING_TYPE(game, i, type_): t = game.world.get_thing(i) @@ -119,7 +118,7 @@ cmd_PLAYER_INVENTORY.argtypes = 'seq:int:nonneg' def cmd_PICKABLE_ITEMS(game, ids): game.world.pickable_items = ids - game.to_update['map'] = True + game.tui.to_update['map'] = True cmd_PICKABLE_ITEMS.argtypes = 'seq:int:nonneg' @@ -141,13 +140,8 @@ class Game: 'THING_TYPE': cmd_THING_TYPE, 'THING_POS': cmd_THING_POS} self.log_text = '' - self.to_update = { - 'log': True, - 'map': True, - 'turn': True, - } self.do_quit = False - self.to_update_lock = False + self.tui = None def get_command(self, command_name): from functools import partial @@ -170,17 +164,15 @@ class Game: command, args = self.parser.parse(msg) if command is None: self.log('UNHANDLED INPUT: ' + msg) - self.to_update['log'] = True else: command(*args) except ArgError as e: self.log('ARGUMENT ERROR: ' + msg + '\n' + str(e)) - self.to_update['log'] = True def log(self, msg): """Prefix msg plus newline to self.log_text.""" self.log_text = msg + '\n' + self.log_text - self.to_update['log'] = True + self.tui.to_update['log'] = True def symbol_for_type(self, type_): symbol = '?' @@ -197,16 +189,15 @@ ASCII_printable = ' !"#$%&\'\(\)*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWX' 'YZ[\\]^_\`abcdefghijklmnopqrstuvwxyz{|}~' -def recv_loop(plom_socket, game): +def recv_loop(plom_socket, game, q): for msg in plom_socket.recv(): - game.handle_input(msg) + q.put(msg) class Widget: - def __init__(self, tui, start, size, check_game=[], check_tui=[]): - self.check_game = check_game - self.check_tui = check_tui + def __init__(self, tui, start, size, check_updates=[]): + self.check_updates = check_updates self.tui = tui self.start = start self.win = curses.newwin(1, 1, self.start[0], self.start[1]) @@ -214,6 +205,7 @@ class Widget: self.size = size self.do_update = True self.visible = True + self.children = [] @property def size(self): @@ -270,12 +262,7 @@ class Widget: if not self.visible: return if not do_refresh: - for key in self.check_game: - if key in self.tui.game.to_update and self.tui.game.to_update[key]: - do_refresh = True - break - if not do_refresh: - for key in self.check_tui: + for key in self.check_updates: if key in self.tui.to_update and self.tui.to_update[key]: do_refresh = True break @@ -283,6 +270,8 @@ class Widget: self.win.erase() self.draw() self.win.refresh() + for child in self.children: + child.ensure_freshness(do_refresh) class EditWidget(Widget): @@ -322,7 +311,6 @@ class PopUpWidget(Widget): self.ensure_freshness(True) - class MapWidget(Widget): def draw(self): @@ -415,25 +403,33 @@ class TurnWidget(Widget): self.safe_write((str(self.tui.game.world.turn), curses.color_pair(2))) +class TextLineWidget(Widget): + + def __init__(self, text_line, *args, **kwargs): + self.text_line = text_line + super().__init__(*args, **kwargs) + + def draw(self): + self.safe_write(self.text_line) + + class TUI: - def __init__(self, plom_socket, game): + def __init__(self, plom_socket, game, q): self.socket = plom_socket self.game = game + self.game.tui = self + self.queue = q self.parser = Parser(self.game) - self.to_update = {'edit': False} + self.to_update = {} self.item_pointer = 0 + self.top_widgets = [] curses.wrapper(self.loop) - def draw_screen(self): - self.stdscr.addstr(0, 0, 'SEND:') - self.stdscr.addstr(2, 0, 'TURN:') - def setup_screen(self, stdscr): self.stdscr = stdscr self.stdscr.refresh() # will be called by getkey else, clearing screen self.stdscr.timeout(10) - self.draw_screen() def loop(self, stdscr): self.setup_screen(stdscr) @@ -443,36 +439,46 @@ class TUI: curses.init_pair(4, curses.COLOR_BLACK, curses.COLOR_YELLOW) curses.curs_set(False) # hide cursor self.to_send = [] - self.edit = EditWidget(self, (0, 6), (1, 14), check_tui = ['edit']) - self.turn = TurnWidget(self, (2, 6), (1, 14), ['turn']) - self.log = LogWidget(self, (4, 0), (None, 20), ['log']) - self.map_ = MapWidget(self, (0, 21), (None, None), ['map']) - self.popup = PopUpWidget(self, (0, 0), (1, 1), ['popup']) - self.popup.visible = False + edit_widget = TextLineWidget('SEND:', self, (0, 0), (1, 20)) + edit_line_widget = EditWidget(self, (0, 6), (1, 14), ['edit']) + edit_widget.children += [edit_line_widget] + turn_widget = TextLineWidget('TURN:', self, (2, 0), (1, 20)) + turn_widget.children += [TurnWidget(self, (2, 6), (1, 14), ['turn'])] + log_widget = LogWidget(self, (4, 0), (None, 20), ['log']) + map_widget = MapWidget(self, (0, 21), (None, None), ['map']) + popup_widget = PopUpWidget(self, (0, 0), (1, 1), ['popup']) + popup_widget.visible = False self.popup_text = 'Hi bob' - widgets = (self.edit, self.turn, self.log, self.map_, self.popup) + self.top_widgets = [edit_widget, turn_widget, log_widget, map_widget, + popup_widget] write_mode = True self.view = 'map' + for w in self.top_widgets: + w.ensure_freshness(True) while True: - for w in widgets: + for w in self.top_widgets: w.ensure_freshness() - for key in self.game.to_update: - self.game.to_update[key] = False - for key in self.to_update: - self.to_update[key] = False + for k in self.to_update.keys(): + self.to_update[k] = False + while True: + try: + command = self.queue.get(block=False) + except queue.Empty: + break + self.game.handle_input(command) try: key = self.stdscr.getkey() if key == 'KEY_RESIZE': curses.endwin() self.setup_screen(curses.initscr()) - for w in widgets: + for w in self.top_widgets: w.size = w.size_def w.ensure_freshness(True) elif key == '\t': # Tabulator key. write_mode = False if write_mode else True elif write_mode: if len(key) == 1 and key in ASCII_printable and \ - len(self.to_send) < len(self.edit): + len(self.to_send) < len(edit_line_widget): self.to_send += [key] self.to_update['edit'] = True elif key == 'KEY_BACKSPACE': @@ -496,16 +502,13 @@ class TUI: elif key == 'c': self.socket.send('TASK:MOVE DOWNRIGHT') elif key == 't': - if not self.popup.visible: + if not popup_widget.visible: self.to_update['popup'] = True - self.popup.visible = True - self.popup.reconfigure() + popup_widget.visible = True + popup_widget.reconfigure() else: - self.popup.visible = False - self.stdscr.erase() # we'll call refresh here so - self.stdscr.refresh() # getkey doesn't, erasing screen - self.draw_screen() - for w in widgets: + popup_widget.visible = False + for w in self.top_widgets: w.ensure_freshness(True) elif key == 'p': self.socket.send('GET_PICKABLE_ITEMS') @@ -514,7 +517,7 @@ class TUI: elif key == 'i': self.item_pointer = 0 self.view = 'inventory' - self.game.to_update['map'] = True + self.to_update['map'] = True elif self.view == 'pickable_items': if key == 'c': self.view = 'map' @@ -528,10 +531,12 @@ class TUI: len(self.game.world.pickable_items) > 0: id_ = self.game.world.pickable_items[self.item_pointer] self.socket.send('TASK:PICKUP %s' % id_) - self.view = 'map' + self.socket.send('GET_PICKABLE_ITEMS') + if self.item_pointer > 0: + self.item_pointer -= 1 else: continue - self.game.to_update['map'] = True + self.to_update['map'] = True elif self.view == 'inventory': if key == 'c': self.view = 'map' @@ -549,7 +554,7 @@ class TUI: self.item_pointer -= 1 else: continue - self.game.to_update['map'] = True + self.to_update['map'] = True except curses.error: pass if self.game.do_quit: @@ -559,6 +564,7 @@ class TUI: s = socket.create_connection(('127.0.0.1', 5000)) plom_socket = PlomSocket(s) game = Game() -t = threading.Thread(target=recv_loop, args=(plom_socket, game)) +q = queue.Queue() +t = threading.Thread(target=recv_loop, args=(plom_socket, game, q)) t.start() -TUI(plom_socket, game) +TUI(plom_socket, game, q)