From: Christian Heller Date: Tue, 3 Mar 2015 12:19:08 +0000 (+0100) Subject: Server/py: Fix buggy command_makeworld(). X-Git-Tag: tce~426 X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/%7B%7Bdb.prefix%7D%7D/%7B%7Bprefix%7D%7D/do_todos?a=commitdiff_plain;h=29eef685c73aa4a9e555b05b838ea6776abb8ce5;p=plomrogue Server/py: Fix buggy command_makeworld(). --- diff --git a/plomrogue-server.py b/plomrogue-server.py index b5e4db6..140da87 100755 --- a/plomrogue-server.py +++ b/plomrogue-server.py @@ -518,9 +518,32 @@ def command_quit(): raise SystemExit("received QUIT command") -def command_thingshere(y, x): - # DUMMY - print("Ignoring not-yet implemented THINGS_HERE command.") +def command_thingshere(str_y, str_x): + """Write to out file list of Things known to player at coordinate y, x.""" + def write_thing_if_here(): + if y == world_db["Things"][id]["T_POSY"] \ + and x == world_db["Things"][id]["T_POSX"]: + type = world_db["Things"][id]["T_TYPE"] + name = world_db["ThingTypes"][type]["TT_NAME"] + strong_write(io_db["file_out"], name + "\n") + if world_db["WORLD_ACTIVE"]: + y = integer_test(str_y, 0, 255) + x = integer_test(str_x, 0, 255) + length = world_db["MAP_LENGTH"] + if None != y and None != x and y < length and x < length: + pos = (y * world_db["MAP_LENGTH"]) + x + strong_write(io_db["file_out"], "THINGS_HERE START\n") + if "v" == chr(world_db["Things"][0]["fovmap"][pos]): + for id in world_db["Things"]: + write_thing_if_here() + else: + for id in world_db["Things"]["T_MEMTHING"]: + write_thing_if_here() + strong_write(io_db["file_out"], "THINGS_HERE END\n") + else: + print("Ignoring: Invalid map coordinates.") + else: + print("Ignoring: Command only works on existing worlds.") def command_seedmap(seed_string): @@ -572,8 +595,9 @@ def command_makeworld(seed_string): update_map_memory(world_db["Things"][0]) for type in world_db["ThingTypes"]: for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]): - id = id_setter(-1, "Things") - world_db["Things"][id] = new_Thing(playertype) + if type != playertype: + id = id_setter(-1, "Things") + world_db["Things"][id] = new_Thing(type) # TODO: Positioning. strong_write(io_db["file_out"], "NEW_WORLD\n")