to_pick_up = self.thing.game.get_thing(self.args[0])
         to_pick_up.position = self.thing.position[:]
         self.thing.carrying = to_pick_up
-        #self.thing.game.changed_fovs = True
 
 
 
                       and t.position == self.thing.position]:
                 t.accept()
                 self.thing.game.things.remove(self.thing.carrying)
+                self.thing.game.changed_fovs = True
                 break
         elif self.thing.carrying.type_ == 'Hat':
             for t in [t for t in self.thing.game.things
                       if t.type_ == 'HatRemixer'
                       and t.position == self.thing.position]:
                 t.accept(self.thing.carrying)
+                self.thing.game.changed_fovs = True
                 break
         self.thing.carrying = None
-        #self.thing.game.changed_fovs = True