From dec2d178db21e98981c87bb2e4b46fed3b2c06c8 Mon Sep 17 00:00:00 2001
From: Christian Heller <c.heller@plomlompom.de>
Date: Tue, 27 Aug 2013 05:47:35 +0200
Subject: [PATCH] Improved comments.

---
 src/draw_wins.c          | 2 +-
 src/map_object_actions.c | 5 +++--
 src/map_object_actions.h | 6 ++++--
 3 files changed, 8 insertions(+), 5 deletions(-)

diff --git a/src/draw_wins.c b/src/draw_wins.c
index 1b4f0ac..cb640f0 100644
--- a/src/draw_wins.c
+++ b/src/draw_wins.c
@@ -211,7 +211,7 @@ extern void draw_info_win(struct Win * win)
     char * dsc_hitpoints = "\nHitpoints: ";
     char * dsc_score     = "\nScore: ";
     uint16_t maxl = strlen(dsc_turn) + strlen(dsc_hitpoints) + strlen(dsc_score)
-                    + 10 + 5 + 10; /* max strlens of numbers to be used */
+                    + 10 + 5 + 10;       /* max strlens of numbers to be used */
     char * text = malloc(maxl + 1);
     sprintf(text, "%s%d%s%d%s%d",
             dsc_turn, world->turn,
diff --git a/src/map_object_actions.c b/src/map_object_actions.c
index bc6e473..c0d43e7 100644
--- a/src/map_object_actions.c
+++ b/src/map_object_actions.c
@@ -21,8 +21,9 @@ static void monster_bumps_monster(struct World * world, char * dsc_monster1,
  */
 static void monster_hits_player(struct World * world, char * dsc_monster);
 
-/* Decrement HP of "monster" hit by player, kill it if its HP hit zero; log the
- * whole action.
+/* Decrement HP of "monster" hit by player, kill it if its HP hit zero, create a
+ * corpse and increment player's score by the amount of hitpoints the monster
+ * started with; log the whole action.
  */
 static void player_hits_monster(struct World * world, struct Monster * monster);
 
diff --git a/src/map_object_actions.h b/src/map_object_actions.h
index 2edc172..6034611 100644
--- a/src/map_object_actions.h
+++ b/src/map_object_actions.h
@@ -25,8 +25,10 @@ extern void move_monster(struct World * world, struct Monster * monster);
 
 
 /* Try to move player in direction "d". On contact with monster, fight / reduce
- * monster's hitpoints, and thereby potentially trigger the monster's death.
- * Update the log on whatever the player did and turn control over to the enemy.
+ * monster's hitpoints, and thereby potentially trigger the monster's death,
+ * create a corpse and increment the player's score by the amount of hitpoints
+ * the monster started with. Update the log on whatever the player did and turn
+ * control over to the enemy.
  */
 extern void move_player (struct World * world, enum dir d);
 
-- 
2.30.2