From: Christian Heller Date: Fri, 25 Jan 2019 00:53:12 +0000 (+0100) Subject: Add map navigation key shortcuts. X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/%7B%7Bdb.prefix%7D%7D/processes?a=commitdiff_plain;h=362ee8651a250d99377806c33451ceb5b027c606;p=plomrogue2-experiments Add map navigation key shortcuts. --- diff --git a/client-curses.py b/client-curses.py index 6846fc5..e942dd8 100755 --- a/client-curses.py +++ b/client-curses.py @@ -123,6 +123,7 @@ class Game(game_common.CommonCommandsMixin): def log(self, msg): """Prefix msg plus newline to self.log_text.""" self.log_text = msg + '\n' + self.log_text + self.to_update['log'] = True def symbol_for_type(self, type_): symbol = '?' @@ -135,7 +136,6 @@ class Game(game_common.CommonCommandsMixin): def cmd_LAST_PLAYER_TASK_RESULT(self, msg): if msg != "success": self.log(msg) - self.to_update['log'] = True cmd_LAST_PLAYER_TASK_RESULT.argtypes = 'string' def cmd_TURN_FINISHED(self, n): @@ -359,6 +359,7 @@ class TUI: self.log = LogWidget(self, (4, 0), (None, 20), ['log']) self.map_ = MapWidget(self, (0, 21), (None, None), ['map']) widgets = (self.edit, self.turn, self.log, self.map_) + map_mode = False while True: for w in widgets: w.ensure_freshness() @@ -368,23 +369,49 @@ class TUI: self.to_update[key] = False try: key = self.stdscr.getkey() - if len(key) == 1 and key in ASCII_printable and \ - len(self.to_send) < len(self.edit): - self.to_send += [key] - self.to_update['edit'] = True - elif key == 'KEY_BACKSPACE': - self.to_send[:] = self.to_send[:-1] - self.to_update['edit'] = True - elif key == '\n': - plom_socket_io.send(self.socket, ''.join(self.to_send)) - self.to_send[:] = [] - self.to_update['edit'] = True - elif key == 'KEY_RESIZE': + if key == 'KEY_RESIZE': curses.endwin() self.setup_screen(curses.initscr()) for w in widgets: w.size = w.size_def w.ensure_freshness(True) + elif key == '\t': # Tabulator key. + map_mode = False if map_mode else True + elif map_mode: + if type(self.game.world.map_) == MapSquare: + if key == 'a': + plom_socket_io.send(self.socket, 'MOVE LEFT') + elif key == 'd': + plom_socket_io.send(self.socket, 'MOVE RIGHT') + elif key == 'w': + plom_socket_io.send(self.socket, 'MOVE UP') + elif key == 's': + plom_socket_io.send(self.socket, 'MOVE DOWN') + elif type(self.game.world.map_) == MapHex: + if key == 'w': + plom_socket_io.send(self.socket, 'MOVE UPLEFT') + elif key == 'e': + plom_socket_io.send(self.socket, 'MOVE UPRIGHT') + if key == 's': + plom_socket_io.send(self.socket, 'MOVE LEFT') + elif key == 'd': + plom_socket_io.send(self.socket, 'MOVE RIGHT') + if key == 'x': + plom_socket_io.send(self.socket, 'MOVE DOWNLEFT') + elif key == 'c': + plom_socket_io.send(self.socket, 'MOVE DOWNRIGHT') + else: + if len(key) == 1 and key in ASCII_printable and \ + len(self.to_send) < len(self.edit): + self.to_send += [key] + self.to_update['edit'] = True + elif key == 'KEY_BACKSPACE': + self.to_send[:] = self.to_send[:-1] + self.to_update['edit'] = True + elif key == '\n': # Return key + plom_socket_io.send(self.socket, ''.join(self.to_send)) + self.to_send[:] = [] + self.to_update['edit'] = True except curses.error: pass if self.game.do_quit: