From 858dd9d0785c3d528e3ce8d7111819ef7e572217 Mon Sep 17 00:00:00 2001
From: Christian Heller <c.heller@plomlompom.de>
Date: Wed, 26 Aug 2015 05:24:31 +0200
Subject: [PATCH] Let dying actors drop their things.

---
 roguelike-server | 6 ++++++
 1 file changed, 6 insertions(+)

diff --git a/roguelike-server b/roguelike-server
index 57f0b6c..483dc22 100755
--- a/roguelike-server
+++ b/roguelike-server
@@ -578,9 +578,15 @@ def decrement_lifepoints(t):
 
     If t is the player avatar, only blank its fovmap, so that the client may
     still display memory data. On non-player things, erase fovmap and memory.
+    Dying actors drop all their things.
     """
     t["T_LIFEPOINTS"] -= 1
     if 0 == t["T_LIFEPOINTS"]:
+        for id in t["T_CARRIES"]:
+            t["T_CARRIES"].remove(id)
+            world_db["Things"][id]["T_POSY"] = t["T_POSY"]
+            world_db["Things"][id]["T_POSX"] = t["T_POSX"]
+            world_db["Things"][id]["carried"] = False
         t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
         if world_db["Things"][0] == t:
             t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
-- 
2.30.2