From: Christian Heller Date: Tue, 8 Mar 2016 00:40:00 +0000 (+0100) Subject: TCE: Refactor movement, add involuntary defecation. X-Git-Tag: tce~66 X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/%7B%7Bdb.prefix%7D%7D/static/%7B%7Bprefix%7D%7D/%7B%7Btodo.comment%7D%7D?a=commitdiff_plain;h=c0ea3e0d5c4e333c390c2f421e927db7f3d1a0d0;p=plomrogue TCE: Refactor movement, add involuntary defecation. --- diff --git a/plugins/server/TheCrawlingEater.py b/plugins/server/TheCrawlingEater.py index a06f07c..6ff50d7 100644 --- a/plugins/server/TheCrawlingEater.py +++ b/plugins/server/TheCrawlingEater.py @@ -53,7 +53,6 @@ def play_move(str_arg): pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2] if ord("%") == world_db["MAP"][pos] or \ ord("#") == world_db["MAP"][pos]: - log("You EAT.") world_db["Things"][0]["T_ARGUMENT"] = d world_db["set_command"]("move") return @@ -97,10 +96,15 @@ def actor_move(t): t["pos"] = move_result[1] * world_db["MAP_LENGTH"] + move_result[2] build_fov_map(t) else: - if ord("%") == world_db["MAP"][pos] and 0 == int(rand.next() % 2): + if t["T_STOMACH"] >= 32: + if t == world_db["Things"][0]: + log("You're too FULL to eat.") + elif ord("%") == world_db["MAP"][pos] and 0 == int(rand.next() % 2): + log("You EAT.") world_db["MAP"][pos] = ord("_") t["T_STOMACH"] += 1 - if ord("#") == world_db["MAP"][pos] and 0 == int(rand.next() % 5): + elif ord("#") == world_db["MAP"][pos] and 0 == int(rand.next() % 5): + log("You EAT.") world_db["MAP"][pos] = ord("_") t["T_STOMACH"] += 2 @@ -136,6 +140,7 @@ def turn_over(): from server.update_map_memory import update_map_memory from server.io import try_worldstate_update from server.config.io import io_db + from server.utils import rand while world_db["Things"][0]["T_LIFEPOINTS"]: for tid in [tid for tid in world_db["Things"]]: if not tid in world_db["Things"]: @@ -158,6 +163,9 @@ def turn_over(): action(Thing) Thing["T_COMMAND"] = 0 Thing["T_PROGRESS"] = 0 + if Thing["T_STOMACH"] > 16: + if 0 == (rand.next() % (33 - Thing["T_STOMACH"])): + action_db["actor_drop"](Thing) world_db["TURN"] += 1 io_db["worldstate_updateable"] = True try_worldstate_update()