From: Christian Heller Date: Mon, 14 Dec 2020 20:17:47 +0000 (+0100) Subject: Re-factor treatment of things as obstacles for SourcedMaps. X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/%7B%7Bprefix%7D%7D/%7B%7Bdb.prefix%7D%7D/%7B%7Bdb.prefix%7D%7D/process?a=commitdiff_plain;h=9c9475a01bbbd18b69056a9564768df6bff36539;p=plomrogue2 Re-factor treatment of things as obstacles for SourcedMaps. --- diff --git a/plomrogue/mapping.py b/plomrogue/mapping.py index e3c071f..d3baba6 100644 --- a/plomrogue/mapping.py +++ b/plomrogue/mapping.py @@ -210,8 +210,8 @@ class Map(): class SourcedMap(Map): - def __init__(self, block_chars, things, source_maps, source_center, radius, - get_map): + def __init__(self, block_chars, obstacle_positions, source_maps, + source_center, radius, get_map): self.block_chars = block_chars self.radius = radius example_map = get_map(YX(0, 0)) @@ -219,20 +219,13 @@ class SourcedMap(Map): size, self.offset, self.center = \ self.source_geometry.define_segment(source_center, radius) self.geometry = self.source_geometry.__class__(size) - for yx in self: - big_yx, _ = self.source_yxyx(yx) - get_map(big_yx) self.source_map_segment = '' - obstacles = {} - for yxyx in [t.position for t in things if t.blocking]: - if yxyx == source_center: - continue - if yxyx[0] not in obstacles: - obstacles[yxyx[0]] = [] - obstacles[yxyx[0]] += [yxyx[1]] - for yx in self: # TODO: iter and source_yxyx expensive, cache earlier? + if source_center in obstacle_positions: + obstacle_positions.remove(source_center) + for yx in self: big_yx, little_yx = self.source_yxyx(yx) - if big_yx in obstacles and little_yx in obstacles[big_yx]: + get_map(big_yx) + if (big_yx, little_yx) in obstacle_positions: self.source_map_segment += self.block_chars[0] else: self.source_map_segment += source_maps[big_yx][little_yx] diff --git a/plomrogue/things.py b/plomrogue/things.py index df5ea58..0d17d3c 100644 --- a/plomrogue/things.py +++ b/plomrogue/things.py @@ -68,11 +68,13 @@ class Thing(ThingBase): return lowered_msg largest_audible_distance = 20 - # player's don't block sound (or should they?) - things = [t for t in self.game.things if t.type_ != 'Player'] + # player's don't block sound + obstacles = [t.position for t in self.game.things + if t.blocking and t.type_ != 'Player'] sound_blockers = self.game.get_sound_blockers() - dijkstra_map = DijkstraMap(sound_blockers, things, self.game.maps, self.position, - largest_audible_distance, self.game.get_map) + dijkstra_map = DijkstraMap(sound_blockers, obstacles, self.game.maps, + self.position, largest_audible_distance, + self.game.get_map) url_limits = [] for m in re.finditer('https?://[^\s]+', msg): url_limits += [m.start(), m.end()] @@ -117,7 +119,6 @@ class ThingSpawner(Thing): if t != self and t.position == self.position]: return self.game.add_thing(self.child_type, self.position) - # self.game.changed = True handled by add_thing @@ -184,7 +185,8 @@ class Thing_Bottle(Thing): fov_map_class = self.game.map_geometry.fov_map_class fov_radius = 12 light_blockers = self.game.get_light_blockers() - fov = fov_map_class(light_blockers, self.game.things, self.game.maps, + obstacles = [t.position for t in self.game.things if t.blocking] + fov = fov_map_class(light_blockers, obstacles, self.game.maps, self.position, fov_radius, self.game.get_map) fov.init_terrain() visible_players = [] @@ -372,7 +374,6 @@ class Thing_BottleDeposit(Thing): elif choice == 'Hat': msg += 'pick it up and then use "(un-)wear" on it!' self.sound('BOTTLE DEPOSITOR', msg) - # self.game.changed = True done by game.add_thing def accept(self): self.bottle_counter += 1 @@ -465,7 +466,8 @@ class ThingAnimate(Thing): fov_map_class = self.game.map_geometry.fov_map_class fov_radius = 3 if self.drunk > 0 else 12 light_blockers = self.game.get_light_blockers() - self._fov = fov_map_class(light_blockers, self.game.things, self.game.maps, + obstacles = [t.position for t in self.game.things if t.blocking] + self._fov = fov_map_class(light_blockers, obstacles, self.game.maps, self.position, fov_radius, self.game.get_map) def multiprocessible_fov_stencil(self):