From: Christian Heller Date: Tue, 1 Sep 2015 01:38:45 +0000 (+0200) Subject: Update documentation. X-Git-Tag: tce~297 X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/%7B%7Bprefix%7D%7D/%7B%7Bdb.prefix%7D%7D/new_day?a=commitdiff_plain;h=516ec572e8bb5ea43546edba7d21fed5936cd717;p=plomrogue Update documentation. --- diff --git a/README b/README index a6d9302..7c2a10f 100644 --- a/README +++ b/README @@ -17,9 +17,9 @@ different species to flee from (if their type starts out with more hitpoints than they have) or (if the opposite is the case) move towards for purposes of attack. If they see no enemy, they search for and consume "magic meat". -Every move of yours re-writes a file "savefile" that describes the new state of -dthe world, if more than 15 seconds have passed since its last writing. Once you -re-start the game, the game state is recreated from the "savefile" file. To +Every move of yours re-writes a file "save" that describes the new state of the +world, if more than 15 seconds have passed since its last writing. Once you +re-start the game, the game state is recreated from the "save" file. To start over in a new world, simply delete this file. System requirements / installation / running the game @@ -78,18 +78,25 @@ clients in parallel in multiple terminal windows that can be managed by one's own window manager choice, instead of relying on plomrogue-client's bizarre in-client window management. -Replay game recording ---------------------- - -Once you start a new world, every move of yours is recorded in a file called -"record". It gets overwritten when a new game world is started after deletion -of the "savefile" file. Run "./roguelike -s" to watch the current game's -recording from the beginning. Hit any player action key to increment turns (they -will not trigger the actions usually mapped to them, only repeat the actions -done at that point in the game as defined in the "record" file). Keys to manage -windows, scroll on the map and quit the program do their usual thing. Append a -number to the -s option (like "-s100") to start the recording at the respective -turn number. +Save files and replay game recording +------------------------------------ + +By default, the game state is saved in the file ./save, and read from there on +(server) restart. Another file name to use can be given with the -l option (i.e. +start the game with "./roguelike -l alternate_savefile"). To start over in a new +world, remove ./save, or use the -l option with the name of a file that does not +exist yet. + +Once you start a new world, every game action of yours is appended to a file +called "record_" plus the save file name. Run "./roguelike -s" to watch the +current game's recording from the beginning. Hit any player action key to +increment turns (they will not trigger the actions usually mapped to them, only +repeat the actions done at that point in the game as defined in the record +file). Keys to manage windows, scroll on the map and quit the program do their +usual thing. Append a number to the -s option (like "-s100") to start the +recording playback at the respective turn number. (Don't forget to delete / +empty a game's record file when deleting its save file, or different game's +moves will get mixed up in one record file.) Hacking / server internals and configuration -------------------------------------------- @@ -97,14 +104,15 @@ Hacking / server internals and configuration The game world is set up and made subject to player commands by ./roguelike-server. It's controlled by commands explained in the file ./SERVER_COMMANDS. The server usually reads these from the files ./server/in -(written to by ./roguelike-client), ./confserver/world, ./record and ./savefile. - -All source files are thoroughly documented to explain more details of -plomrogue's internals. The ./roguelike-server executable can be run with a -v -option for helpful debugging info (mostly: what messages the client sends to the -server). Server and client communicate via files in the ./server/ directory -(generated when the server is first run). The ./server/in file is read by the -server for newline-delimited commands. The ./server/out file contains server -messages to be read by clients. The ./server/worldstate file contains a +(written to by ./roguelike-client), ./confserver/world, ./record_save and +./save. + +All source files are thoroughly documented to explain more details of the +PlomRogue engine's internals. The ./roguelike-server executable can be run with +a -v option for helpful debugging info (mostly: what messages the client sends +to the server). Server and client communicate via files in the ./server/ +directory (generated when the server is first run). The ./server/in file is read +by the server for newline-delimited commands. The ./server/out file contains +server messages to be read by clients. The ./server/worldstate file contains a serialized representation of the game world's data as it is to be visible to the player / the player's client. diff --git a/SERVER_COMMANDS b/SERVER_COMMANDS index 1cd9a31..6efdcf0 100644 --- a/SERVER_COMMANDS +++ b/SERVER_COMMANDS @@ -4,15 +4,16 @@ Command reading and writing Normal mode ----------- -In normal mode, the server on start up checks for the existence of ./savefile -and, on success, reads all commands from it. If no savefile exists, commands -from ./confserver/world are read instead – and written to the file ./record. +In normal mode, the server on start up checks for the existence of ./save and, +on success, reads all commands from it. If no save file exists, commands from +./confserver/world are read instead – and written to the file ./record_save. Afterwards, the command "MAKE_WORLD" with the current Unix time as argument is -interpreted (and also written to ./record). +interpreted (and also written to ./record_save). In any case, from then on, further commands are read in from ./server/in. New commands must be appended to the file – which is what the client does. All -commands from ./server/in except meta commands are also written to ./record. +commands from ./server/in except meta commands are also written to +./record_save. Every fifteen seconds, if any turns have passed, ./savefile is written – with a list of all god commands necessary to recreate the current world state. On each @@ -22,15 +23,15 @@ written to ./server/out. Replay mode ----------- -In replay mode, commands from ./record are read. If a turn number is given as an -argument, the file is read until the given turn is reached, or, if the turn -number is higher than the last turn of the recorded play, the last turn. If no -turn number is given as argument, the record file is replayed until turn 1 is -reached. Meta commands in ./record are not understood. +In replay mode, commands from ./record_save are read. If a turn number is given +as an argument, the file is read until the given turn is reached, or, if the +turn number is higher than the last turn of the recorded play, the last turn. If +no turn number is given as argument, the record file is replayed until turn 1 is +reached. Meta commands in ./record_save are not understood. From then on, ./server/in is also read. Meta commands sent by the client are interpreted normally, but any player and god command merely furthers reading of -./record by one line and is otherwise ignored. +./record_save by one line and is otherwise ignored. Command list ============