From: Christian Heller Date: Fri, 6 Mar 2015 19:34:52 +0000 (+0100) Subject: Server/py: Further wrap mv_yx_in_dir_legal(). X-Git-Tag: tce~405 X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/%7B%7Bprefix%7D%7D/%7B%7Bdb.prefix%7D%7D/todos?a=commitdiff_plain;h=9a22493f49178876cd221df066fb8e2645e46309;p=plomrogue Server/py: Further wrap mv_yx_in_dir_legal(). --- diff --git a/plomrogue-server.py b/plomrogue-server.py index 0ba6c07..8167000 100755 --- a/plomrogue-server.py +++ b/plomrogue-server.py @@ -568,6 +568,15 @@ def decrement_lifepoints(t): strong_write(io_db["file_out"], "LOG It dies.\n") +def mv_yx_in_dir_legal(dir, y, x): + """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use.""" + dir_c = dir.encode("ascii")[0] + test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x) + if -1 == test: + raise SystemExit("Too much wrapping in mv_yx_in_dir_legal_wrap()!") + return (test, libpr.result_y(), libpr.result_x()) + + def actor_wait(t): """Make t do nothing (but loudly, if player avatar).""" if t == world_db["Things"][0]: @@ -576,19 +585,20 @@ def actor_wait(t): def actor_move(t): """If passable, move/collide(=attack) thing into T_ARGUMENT's direction.""" - dir_c = t["T_ARGUMENT"].encode("ascii")[0] - legal_move = libpr.mv_yx_in_dir_legal_wrap(dir_c, t["T_POSY"], t["T_POSX"]) + # dir_c = t["T_ARGUMENT"].encode("ascii")[0] + # legal_move = libpr.mv_yx_in_dir_legal_wrap(dir_c, t["T_POSY"], t["T_POSX"]) passable = False - if -1 == legal_move: - raise SystemExit("Too much wrapping in mv_yx_in_dir_legal_wrap()!") - elif 1 == legal_move: - pos = (libpr.result_y() * world_db["MAP_LENGTH"]) + libpr.result_x() + # if -1 == legal_move: + # raise SystemExit("Too much wrapping in mv_yx_in_dir_legal_wrap()!") + move_result = mv_yx_in_dir_legal(t["T_ARGUMENT"], t["T_POSY"], t["T_POSX"]) + if 1 == move_result[0]: + pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2] passable = "." == chr(world_db["MAP"][pos]) hitted = [id for id in world_db["Things"] if world_db["Things"][id] != t if world_db["Things"][id]["T_LIFEPOINTS"] - if world_db["Things"][id]["T_POSY"] == libpr.result_y() - if world_db["Things"][id]["T_POSX"] == libpr.result_x()] + if world_db["Things"][id]["T_POSY"] == move_result[1] + if world_db["Things"][id]["T_POSX"] == move_result[2]] if len(hitted): hit_id = hitted[0] hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"] @@ -604,11 +614,11 @@ def actor_move(t): dir = [dir for dir in directions_db if directions_db[dir] == t["T_ARGUMENT"]][0] if passable: - t["T_POSY"] = libpr.result_y() - t["T_POSX"] = libpr.result_x() + t["T_POSY"] = move_result[1] + t["T_POSX"] = move_result[2] for id in t["T_CARRIES"]: - world_db["Things"][id]["T_POSY"] = libpr.result_y() - world_db["Things"][id]["T_POSX"] = libpr.result_x() + world_db["Things"][id]["T_POSY"] = move_result[1] + world_db["Things"][id]["T_POSX"] = move_result[2] build_fov_map(t) strong_write(io_db["file_out"], "LOG You move " + dir + ".\n") else: