From: Christian Heller Date: Fri, 15 Feb 2019 01:42:19 +0000 (+0100) Subject: Refactor. X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/%7B%7Bprefix%7D%7D/static/foo.html?a=commitdiff_plain;h=52463b31fbb7f121a52f72e863a779560a6de531;p=plomrogue2-experiments Refactor. --- diff --git a/server_/game.py b/server_/game.py index 08ffd11..554bce6 100644 --- a/server_/game.py +++ b/server_/game.py @@ -3,13 +3,11 @@ sys.path.append('../') import game_common import server_.map_ import server_.io +import server_.tasks +from server_.game_error import GameError from parser import ArgError -class GameError(Exception): - pass - - class World(game_common.World): def __init__(self, game): @@ -67,55 +65,6 @@ class World(game_common.World): self.things = [player, npc] -class Task: - argtypes = '' - - def __init__(self, thing, args=()): - self.thing = thing - self.args = args - self.todo = 3 - - @property - def name(self): - prefix = 'Task_' - class_name = self.__class__.__name__ - return class_name[len(prefix):] - - def check(self): - pass - - def get_args_string(self): - stringed_args = [] - for arg in self.args: - if type(arg) == str: - stringed_args += [server_.io.quote(arg)] - else: - raise GameError('stringifying arg type not implemented') - return ' '.join(stringed_args) - - - -class Task_WAIT(Task): - - def do(self): - return 'success' - - - -class Task_MOVE(Task): - argtypes = 'string:direction' - - def check(self): - test_pos = self.thing.world.map_.move(self.thing.position, self.args[0]) - if self.thing.world.map_[test_pos] != '.': - raise GameError('%s would move into illegal terrain' % self.thing.id_) - for t in self.thing.world.things: - if t.position == test_pos: - raise GameError('%s would move into other thing' % self.thing.id_) - - def do(self): - self.thing.position = self.thing.world.map_.move(self.thing.position, - self.args[0]) return 'success' @@ -124,7 +73,7 @@ class Thing(game_common.Thing): def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) - self.task = Task_WAIT(self) + self.task = self.world.game.task_manager.get_task_class('WAIT')(self) self._last_task_result = None self._stencil = None @@ -200,7 +149,7 @@ class Thing(game_common.Thing): def set_task(self, task_name, args=()): - task_class = globals()['Task_' + task_name] + task_class = self.world.game.task_manager.get_task_class(task_name) self.task = task_class(self, args) self.task.check() # will throw GameError if necessary @@ -273,6 +222,7 @@ class Game(game_common.CommonCommandsMixin): def __init__(self, game_file_name): self.map_manager = server_.map_.map_manager + self.task_manager = server_.tasks.task_manager self.world = World(self) self.io = server_.io.GameIO(game_file_name, self) # self.pool and self.pool_result are currently only needed by the FIB @@ -392,7 +342,7 @@ class Game(game_common.CommonCommandsMixin): t = self.world.get_thing(thing_id, False) if t is None: raiseArgError('No such Thing.') - task_class = globals()['Task_' + task_name] + task_class = self.task_manager.get_task_class(task_name) t.task = task_class(t, args) t.task.todo = todo @@ -402,10 +352,10 @@ class Game(game_common.CommonCommandsMixin): argtypes = '' if command_name[:len(task_prefix)] == task_prefix: task_name = command_name[len(task_prefix):] - task_class_candidate = 'Task_' + task_name - if task_class_candidate in globals(): + task_manager_reply = self.task_manager.get_task_class(task_name) + if task_manager_reply is not None: func = partial(task_command, task_name) - task_class = globals()[task_class_candidate] + task_class = task_manager_reply argtypes = task_class.argtypes if func is not None: return func, argtypes_prefix + argtypes diff --git a/server_/game_error.py b/server_/game_error.py new file mode 100644 index 0000000..afdd6ec --- /dev/null +++ b/server_/game_error.py @@ -0,0 +1,2 @@ +class GameError(Exception): + pass diff --git a/server_/io.py b/server_/io.py index 2200037..501399f 100644 --- a/server_/io.py +++ b/server_/io.py @@ -4,6 +4,7 @@ import queue import sys sys.path.append('../') import parser +from server_.game_error import GameError # Avoid "Address already in use" errors. @@ -172,7 +173,7 @@ class GameIO(): f.write(input_ + '\n') except parser.ArgError as e: answer(connection_id, 'ARGUMENT_ERROR ' + quote(str(e))) - except server_.game.GameError as e: + except GameError as e: answer(connection_id, 'GAME_ERROR ' + quote(str(e))) def send(self, msg, connection_id=None): diff --git a/server_/map_.py b/server_/map_.py index dd47be5..4f686ed 100644 --- a/server_/map_.py +++ b/server_/map_.py @@ -3,6 +3,7 @@ sys.path.append('../') import game_common import server_.game import math +from server_.game_error import GameError class Map(game_common.Map): @@ -60,7 +61,7 @@ class Map(game_common.Map): neighbors[direction] = None try: neighbors[direction] = self.move(pos, direction) - except server_.game.GameError: + except GameError: pass self.neighbors_to[pos] = neighbors return neighbors @@ -77,7 +78,7 @@ class Map(game_common.Map): new_pos = mover(start_pos) if new_pos[0] < 0 or new_pos[1] < 0 or \ new_pos[0] >= self.size[0] or new_pos[1] >= self.size[1]: - raise server_.game.GameError('would move outside map bounds') + raise GameError('would move outside map bounds') return new_pos def move_LEFT(self, start_pos): diff --git a/server_/tasks.py b/server_/tasks.py new file mode 100644 index 0000000..f07828d --- /dev/null +++ b/server_/tasks.py @@ -0,0 +1,69 @@ +from server_.game_error import GameError + + + +class TaskManager: + + def __init__(self, task_classes): + self.task_classes = task_classes + + def get_task_class(self, task_name): + for task_class in self.task_classes: + if task_class.__name__ == 'Task_' + task_name: + return task_class + return None + + +class Task: + argtypes = '' + + def __init__(self, thing, args=()): + self.thing = thing + self.args = args + self.todo = 3 + + @property + def name(self): + prefix = 'Task_' + class_name = self.__class__.__name__ + return class_name[len(prefix):] + + def check(self): + pass + + def get_args_string(self): + stringed_args = [] + for arg in self.args: + if type(arg) == str: + stringed_args += [server_.io.quote(arg)] + else: + raise GameError('stringifying arg type not implemented') + return ' '.join(stringed_args) + + + +class Task_WAIT(Task): + + def do(self): + return 'success' + + + +class Task_MOVE(Task): + argtypes = 'string:direction' + + def check(self): + test_pos = self.thing.world.map_.move(self.thing.position, self.args[0]) + if self.thing.world.map_[test_pos] != '.': + raise GameError('%s would move into illegal terrain' % self.thing.id_) + for t in self.thing.world.things: + if t.position == test_pos: + raise GameError('%s would move into other thing' % self.thing.id_) + + def do(self): + self.thing.position = self.thing.world.map_.move(self.thing.position, + self.args[0]) + + + +task_manager = TaskManager((Task_WAIT, Task_MOVE))