From: Christian Heller Date: Sat, 16 Aug 2014 18:14:31 +0000 (+0200) Subject: Server: Always display consumables on top of stack of inanimate objects. X-Git-Tag: tce~659 X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/cards/%7B%7B%20card_id%20%7D%7D/delete?a=commitdiff_plain;h=b01c00f25907d81051b38d9dc39b6781f087ea90;p=plomrogue Server: Always display consumables on top of stack of inanimate objects. --- diff --git a/TODO b/TODO index 3953ade..a5eb094 100644 --- a/TODO +++ b/TODO @@ -9,10 +9,6 @@ BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -SERVER - -- fix: AI knows about consumables not on top of stack while player doesn't - CLIENT: - re-work unnecessary complex command / keybinding / server message mapping diff --git a/src/server/io.c b/src/server/io.c index 947c146..14b5e48 100644 --- a/src/server/io.c +++ b/src/server/io.c @@ -59,7 +59,9 @@ static void write_value_as_line(uint32_t value, FILE * file); static void write_inventory(struct Thing * player, FILE * file); /* Return map cells sequence as visible to the "player", with invisible cells as - * whitespace. Super-impose over visible map cells things positioned there. + * whitespace. Super-impose over visible map cells things positioned there, + * with animate things overwriting inanimate things, and inanimate consumable + * things overwriting inanimate non-consumable things. */ static char * build_visible_map(struct Thing * player); @@ -314,20 +316,22 @@ static char * build_visible_map(struct Thing * player) } } struct Thing * t; - struct ThingType * tt; char c; uint8_t i; - for (i = 0; i < 2; i++) + for (i = 0; i < 3; i++) { for (t = world.things; t != 0; t = t->next) { - if ( 'v'==player->fov_map[t->pos.y*world.map.length+t->pos.x] - && ( (0 == i && 0 == t->lifepoints) - || (1 == i && 0 < t->lifepoints))) + if ('v'==player->fov_map[t->pos.y*world.map.length+t->pos.x]) { - tt = get_thing_type(t->type); - c = tt->char_on_map; - visible_map[t->pos.y * world.map.length + t->pos.x] = c; + struct ThingType * tt = get_thing_type(t->type); + if ( (0 == i && !t->lifepoints && !tt->consumable) + || (1 == i && !t->lifepoints && tt->consumable) + || (2 == i && t->lifepoints)) + { + c = tt->char_on_map; + visible_map[t->pos.y * world.map.length + t->pos.x] = c; + } } } } diff --git a/src/server/things.h b/src/server/things.h index 4c21c45..ea37a81 100644 --- a/src/server/things.h +++ b/src/server/things.h @@ -18,7 +18,7 @@ struct Thing uint8_t id; /* individual thing's unique identifier */ struct Thing * owns; /* chain of things owned / in inventory */ struct yx_uint8 pos; /* coordinate on map */ - char * fov_map; /* map of the thing's field of view */ + char * fov_map; /* thing's FOV map; 'v':visible, 'H':hidden */ char * mem_map; /* map knowledge of thing by FOV and memory */ uint8_t type; /* ID of appropriate thing definition */ uint8_t lifepoints; /* 0: thing is inanimate; >0: hitpoints */