From: Christian Heller Date: Wed, 4 Mar 2015 12:46:07 +0000 (+0100) Subject: Server/py: Add skeleton for turn_over(). X-Git-Tag: tce~421 X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/cards/%7B%7Bcard_id%7D%7D/edit?a=commitdiff_plain;h=c19590f615bb7c2482e1e9da91e46f6d1f50fc1a;p=plomrogue Server/py: Add skeleton for turn_over(). --- diff --git a/confserver/world b/confserver/world index 1224fe4..ff53f71 100644 --- a/confserver/world +++ b/confserver/world @@ -29,42 +29,42 @@ TT_NAME HUMAN TT_CONSUMABLE 0 TT_ID 1 -TT_START_NUMBER 27 +TT_START_NUMBER 5 TT_LIFEPOINTS 6 TT_SYMBOL a TT_NAME ANT TT_CONSUMABLE 0 TT_ID 2 -TT_START_NUMBER 9 +TT_START_NUMBER 0 TT_LIFEPOINTS 18 TT_SYMBOL z TT_NAME ZOMBIE TT_CONSUMABLE 0 TT_ID 3 -TT_START_NUMBER 3 +TT_START_NUMBER 0 TT_LIFEPOINTS 54 TT_SYMBOL S TT_NAME SHOGGOTH TT_CONSUMABLE 0 TT_ID 4 -TT_START_NUMBER 9 +TT_START_NUMBER 0 TT_LIFEPOINTS 0 TT_SYMBOL '#' TT_NAME DIRT TT_CONSUMABLE 0 TT_ID 5 -TT_START_NUMBER 9 +TT_START_NUMBER 0 TT_LIFEPOINTS 0 TT_SYMBOL % TT_NAME SKELETON TT_CONSUMABLE 0 TT_ID 6 -TT_START_NUMBER 1 +TT_START_NUMBER 0 TT_LIFEPOINTS 0 TT_SYMBOL m TT_NAME 'MAGIC MEAT' diff --git a/plomrogue-server.py b/plomrogue-server.py index 010db5f..2121c75 100755 --- a/plomrogue-server.py +++ b/plomrogue-server.py @@ -449,6 +449,47 @@ def build_fov_map(t): # DUMMY so far. Just builds an all-visible map. +def turn_over(): + """Run game world and its inhabitants until new player input expected.""" + id = 0 + print("turning over") + whilebreaker = False + while world_db["Things"][0]["T_LIFEPOINTS"]: + for id in [id for id in world_db["Things"] + if not world_db["Things"][id]["carried"] + if world_db["Things"][id]["T_LIFEPOINTS"]]: + print(str(id)) + Thing = world_db["Things"][id] + if Thing["T_LIFEPOINTS"]: + print(" evaluating thing") + if not Thing["T_COMMAND"]: + print(" thing needs new command") + update_map_memory(Thing) + if 0 == id: + whilebreaker = True + break + # DUMMY: ai(thing) + print(" run AI") + Thing["T_COMMAND"] = 1 + # DUMMY: try_healing + Thing["T_PROGRESS"] += 1 + taid = [a for a in world_db["ThingActions"] + if a == Thing["T_COMMAND"]][0] + ThingAction = world_db["ThingActions"][taid] + if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]: + print(" running thing action") + # run_thing_action(action["TA_NAME"]) + Thing["T_COMMAND"] = 0 + Thing["T_PROGRESS"] = 0 + # DUMMY: hunger + # DUMMY: thingproliferation + if whilebreaker: + break + print(" turn finished") + world_db["TURN"] += 1 + print(" new turn " + str(world_db["TURN"])) + + def new_Thing(type): """Return Thing of type T_TYPE, with fovmap if alive and world active.""" thing = { @@ -546,7 +587,7 @@ def command_thingshere(str_y, str_x): def play_commander(action, args=False): - """Setter for player's T_COMMAND (to "action") and T_ARGUMENT. + """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over(). T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args. """ @@ -555,6 +596,7 @@ def play_commander(action, args=False): id = [x for x in world_db["ThingActions"] if world_db["ThingActions"][x]["TA_NAME"] == action][0] world_db["Things"][0]["T_COMMAND"] = id + turn_over() # TODO: call turn_over() def set_command_and_argument_int(str_arg):