From ad665ff6f22943c1f1982d13e1dbea1cedc97a65 Mon Sep 17 00:00:00 2001
From: Christian Heller <c.heller@plomlompom.de>
Date: Sun, 8 Mar 2015 17:11:44 +0100
Subject: [PATCH] Server/C: In actor_use(), don't directly add nutrition to
 lifepoints.

---
 src/server/thing_actions.c | 1 -
 1 file changed, 1 deletion(-)

diff --git a/src/server/thing_actions.c b/src/server/thing_actions.c
index c9e8ddb..6a8803d 100644
--- a/src/server/thing_actions.c
+++ b/src/server/thing_actions.c
@@ -324,7 +324,6 @@ extern void actor_use(struct Thing * t)
             }
             t->satiation = t->satiation + tt->consumable > INT16_MAX ?
                            INT16_MAX : t->satiation + tt->consumable;
-            t->lifepoints = t->lifepoints + tt->consumable;
         }
     }
     if (t == get_player())
-- 
2.30.2