From: Christian Heller Date: Wed, 4 Mar 2015 11:29:15 +0000 (+0100) Subject: Server/py: Add rump for player action handling. X-Git-Tag: tce~422 X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/cards/%7B%7Bcard_id%7D%7D/template?a=commitdiff_plain;h=78dce4062e2cc7ca4fb205917ab2b8b087e562f2;p=plomrogue Server/py: Add rump for player action handling. --- diff --git a/plomrogue-server.py b/plomrogue-server.py index 7d45321..010db5f 100755 --- a/plomrogue-server.py +++ b/plomrogue-server.py @@ -545,6 +545,43 @@ def command_thingshere(str_y, str_x): print("Ignoring: Command only works on existing worlds.") +def play_commander(action, args=False): + """Setter for player's T_COMMAND (to "action") and T_ARGUMENT. + + T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args. + """ + + def set_command(): + id = [x for x in world_db["ThingActions"] + if world_db["ThingActions"][x]["TA_NAME"] == action][0] + world_db["Things"][0]["T_COMMAND"] = id + # TODO: call turn_over() + + def set_command_and_argument_int(str_arg): + val = integer_test(str_arg, 0, 255) + if None != val: + world_db["Things"][0]["T_ARGUMENT"] = val + set_command() + else: + print("Ignoring: Argument must be integer >= 0 <=255.") + + def set_command_and_argument_movestring(str_arg): + dirs = {"east": "d", "south-east": "c", "south-west": "x", + "west": "s", "north-west": "w", "north-east": "e"} + if str_arg in dirs: + world_db["Things"][0]["T_ARGUMENT"] = dirs[str_arg] + set_command() + else: + print("Ignoring: Argument must be valid direction string.") + + if action == "move": + return set_command_and_argument_movestring + elif args: + return set_command_and_argument_int + else: + return set_command + + def command_seedmap(seed_string): """Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map.""" setter(None, "SEED_MAP", 0, 4294967295)(seed_string) @@ -913,6 +950,11 @@ commands_db = { "T_MEMTHING": (3, False, command_tmemthing), "T_POSY": (1, False, setter_tpos("Y")), "T_POSX": (1, False, setter_tpos("X")), + "wait": (0, False, play_commander("wait")), + "move": (1, False, play_commander("move")), + "pick_up": (0, False, play_commander("pick_up")), + "drop": (1, False, play_commander("drop", True)), + "use": (1, False, play_commander("use", True)), }