From: Christian Heller Date: Tue, 9 Apr 2019 21:35:29 +0000 (+0200) Subject: In client, mark terrain cells that carry multiple objects with +. X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/cards?a=commitdiff_plain;h=4b636feb0fc0bc00f9aa786533a72eea102e6087;p=plomrogue2-experiments In client, mark terrain cells that carry multiple objects with +. --- diff --git a/new/example_client.py b/new/example_client.py index 4e61c51..1b1d55f 100755 --- a/new/example_client.py +++ b/new/example_client.py @@ -33,14 +33,17 @@ class Map(MapBase): cut_end = cut_start + view_width map_lines[:] = [line[cut_start:cut_end] for line in map_lines] - def format_to_view(self, map_string, center, size): + def format_to_view(self, map_cells, center, size): - def map_string_to_lines(map_string): + def map_cells_to_lines(map_cells): map_view_chars = ['0'] x = 0 y = 0 - for c in map_string: - map_view_chars += [c, ' '] + for cell in map_cells: + if type(cell) == str: + map_view_chars += [cell, ' '] + else: + map_view_chars += [cell[0], cell[1]] x += 1 if x == self.size[1]: map_view_chars += ['\n'] @@ -53,7 +56,7 @@ class Map(MapBase): map_view_chars = map_view_chars[:-1] return ''.join(map_view_chars).split('\n') - map_lines = map_string_to_lines(map_string) + map_lines = map_cells_to_lines(map_cells) self.y_cut(map_lines, center[0], size[0]) map_width = self.size[1] * 2 + 1 self.x_cut(map_lines, center[1] * 2, size[1], map_width) @@ -233,14 +236,10 @@ class Widget: if not type(part) == str: part_string = part[0] attr = part[1] - if len(part_string) > 0: - return [(char, attr) for char in part_string] - elif len(part_string) == 1: - return [part] - return [] + return [(char, attr) for char in part_string] chars_with_attrs = [] - if type(foo) == str or len(foo) == 2 and type(foo[1]) == int: + if type(foo) == str or (len(foo) == 2 and type(foo[1]) == int): chars_with_attrs += to_chars_with_attrs(foo) else: for part in foo: @@ -350,15 +349,19 @@ class MapWidget(Widget): def draw(self): - def terrain_with_objects(): + def annotated_terrain(): terrain_as_list = list(self.tui.game.world.map_.terrain[:]) for t in self.tui.game.world.things: pos_i = self.tui.game.world.map_.get_position_index(t.position) symbol = self.tui.game.symbol_for_type(t.type_) - if symbol in {'i'} and terrain_as_list[pos_i] in {'@', 'm'}: - continue - terrain_as_list[pos_i] = symbol - return ''.join(terrain_as_list) + if terrain_as_list[pos_i][0] in {'i', '@', 'm'}: + old_symbol = terrain_as_list[pos_i][0] + if old_symbol in {'@', 'm'}: + symbol = old_symbol + terrain_as_list[pos_i] = (symbol, '+') + else: + terrain_as_list[pos_i] = symbol + return terrain_as_list def pad_or_cut_x(lines): line_width = self.size[1] @@ -396,9 +399,9 @@ class MapWidget(Widget): self.safe_write(''.join(lines)) return - terrain_with_objects = terrain_with_objects() + annotated_terrain = annotated_terrain() center = self.tui.game.world.player.position - lines = self.tui.game.world.map_.format_to_view(terrain_with_objects, + lines = self.tui.game.world.map_.format_to_view(annotated_terrain, center, self.size) pad_or_cut_x(lines) pad_y(lines)