From: Christian Heller Date: Thu, 25 Jul 2013 23:01:15 +0000 (+0200) Subject: Corrected map generation algorithm description. X-Git-Tag: tce~1127 X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/decks/%7B%7B%20deck_id%20%7D%7D/feed.xml?a=commitdiff_plain;h=577b68fc2d491c025bf124c3257f1878b52b1b69;p=plomrogue Corrected map generation algorithm description. --- diff --git a/src/map.h b/src/map.h index 1c3475f..ac303a4 100644 --- a/src/map.h +++ b/src/map.h @@ -27,8 +27,8 @@ struct Map * starting with a sea containing one land cell in the middle and then going * into a cycle of repeatedly selecting a random cell on the map and * transforming it into a land cell if it is horizontally or vertically neighbor - * to one. The cycle ends when a land cell is created that is only one cell away - * from the edge of the map. The map scroll offset is initialized to 0,0. + * to one; the cycle ends when a land cell is due to be created right at the + * border of the map. The map scroll offset is initialized to 0,0. */ extern struct Map init_map();